[Mesa-dev] [PATCH] texobj: add verbose api trace messages to several routines

Jordan Justen jordan.l.justen at intel.com
Mon Feb 25 14:00:22 PST 2013


Motivated by wanting to see if GenTextures was called by an
application while debugging another Steam overlay issue.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/mesa/main/texobj.c |   21 +++++++++++++++++++++
 1 file changed, 21 insertions(+)

diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index e99b0dc..af5902f 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -960,6 +960,9 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
    GLuint first;
    GLint i;
 
+   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+      _mesa_debug(ctx, "glGenTextures %d\n", n);
+
    if (n < 0) {
       _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
       return;
@@ -1069,6 +1072,9 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
    GET_CURRENT_CONTEXT(ctx);
    GLint i;
 
+   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+      _mesa_debug(ctx, "glDeleteTextures %d\n", n);
+
    FLUSH_VERTICES(ctx, 0); /* too complex */
 
    if (!textures)
@@ -1290,6 +1296,9 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
    GET_CURRENT_CONTEXT(ctx);
    GLint i;
 
+   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+      _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
+
    FLUSH_VERTICES(ctx, 0);
 
    if (n < 0) {
@@ -1334,6 +1343,9 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
    GLint i;
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
 
+   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+      _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
+
    if (n < 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
       return GL_FALSE;
@@ -1379,6 +1391,9 @@ _mesa_IsTexture( GLuint texture )
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
 
+   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+      _mesa_debug(ctx, "glIsTexture %d\n", texture);
+
    if (!texture)
       return GL_FALSE;
 
@@ -1428,6 +1443,9 @@ _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
    struct gl_texture_image *image;
    GET_CURRENT_CONTEXT(ctx);
 
+   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+      _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
+
    t = invalidate_tex_image_error_check(ctx, texture, level,
                                         "glInvalidateTexSubImage");
 
@@ -1566,6 +1584,9 @@ _mesa_InvalidateTexImage(GLuint texture, GLint level)
 {
    GET_CURRENT_CONTEXT(ctx);
 
+   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+      _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
+
    invalidate_tex_image_error_check(ctx, texture, level,
                                     "glInvalidateTexImage");
 
-- 
1.7.10.4



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