[Mesa-dev] [Bug 61412] glCallLists/glBitmap calls slow on Intel implementation of Mesa drivers
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 25 17:35:03 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=61412
James Ogden <rexhunter99 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|NOTOURBUG |---
--- Comment #10 from James Ogden <rexhunter99 at gmail.com> ---
(In reply to comment #9)
> You're repeating my point, and that's confusing. It doesn't matter how your
> fonts are stored. You can send *exactly the same bits* into OpenGL as a
> texture or a bitmap.
No I'm not repeating *your* point. I'm repeating my point that you are
.clearly not understanding.
I am loading these in using the XFont in glXBitmapFont or whatever the X
version of wglFontBitmaps is. I have no control of how these get loaded in or
what they do under the hood. Like I said, I am not relying on a file that may
or may not exist in the game directory, I'm relying on the system.
Oh and this issue isn't resolved, perhaps you should not be so immature and
disregard an issue as not your own doing when clearly it is. Why don't you
face up to the problem and fix it or atleast add it to your supposedly big "to
do" list that your tiny team should be slogging through.
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