[Mesa-dev] [PATCH] st/mesa: remove some conditionals in update_raster_state()
Marek Olšák
maraeo at gmail.com
Tue Feb 26 08:06:34 PST 2013
Reviewed-by: Marek Olšák <maraeo at gmail.com>
Marek
On Tue, Feb 26, 2013 at 4:20 PM, Brian Paul <brianp at vmware.com> wrote:
> Just use simple assignments.
> ---
> src/mesa/state_tracker/st_atom_rasterizer.c | 23 ++++++++---------------
> 1 files changed, 8 insertions(+), 15 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
> index 7fdfa72..0e2a152 100644
> --- a/src/mesa/state_tracker/st_atom_rasterizer.c
> +++ b/src/mesa/state_tracker/st_atom_rasterizer.c
> @@ -84,11 +84,10 @@ static void update_raster_state( struct st_context *st )
>
> /* _NEW_LIGHT
> */
> - if (ctx->Light.ShadeModel == GL_FLAT)
> - raster->flatshade = 1;
> -
> - if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
> - raster->flatshade_first = 1;
> + raster->flatshade = ctx->Light.ShadeModel == GL_FLAT;
> +
> + raster->flatshade_first = ctx->Light.ProvokingVertex ==
> + GL_FIRST_VERTEX_CONVENTION_EXT;
>
> /* _NEW_LIGHT | _NEW_PROGRAM */
> raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
> @@ -145,18 +144,13 @@ static void update_raster_state( struct st_context *st )
> raster->offset_scale = ctx->Polygon.OffsetFactor;
> }
>
> - if (ctx->Polygon.SmoothFlag)
> - raster->poly_smooth = 1;
> -
> - if (ctx->Polygon.StippleFlag)
> - raster->poly_stipple_enable = 1;
> + raster->poly_smooth = ctx->Polygon.SmoothFlag;
> + raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
>
> /* _NEW_POINT
> */
> raster->point_size = ctx->Point.Size;
> -
> - if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
> - raster->point_smooth = 1;
> + raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag;
>
> /* _NEW_POINT | _NEW_PROGRAM
> */
> @@ -229,8 +223,7 @@ static void update_raster_state( struct st_context *st )
> raster->multisample = ctx->Multisample._Enabled;
>
> /* _NEW_SCISSOR */
> - if (ctx->Scissor.Enabled)
> - raster->scissor = 1;
> + raster->scissor = ctx->Scissor.Enabled;
>
> /* _NEW_FRAG_CLAMP */
> raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
> --
> 1.7.3.4
>
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