[Mesa-dev] [PATCH 04/10] i965: Add a pile of comments to brw_queryobj.c.

Kenneth Graunke kenneth at whitecape.org
Thu Feb 28 00:25:07 PST 2013


This code was really difficult to follow, for a number of reasons:

- Queries were handled in four different ways (TIMESTAMP writes a single
  value, TIME_ELAPSED writes a single pair of values, occlusion queries
  write pairs of values for the start and end of each batch, and other
  queries are done entirely in software.  It turns out that there are
  very good reasons each query is handled the way it is, but
  insufficient comments explaining the rationale.

- It wasn't immediately obvious which functions were driver hooks
  and which were helper functions.  For example, brw_query_begin() is
  a driver hook that implements glBeginQuery() for all query types, but
  the similarly named brw_emit_query_begin() is a helper function that's
  only relevant for occlusion queries.

Extra explanatory comments should save me and others from constantly
having to ask how this code works and why various query types are
handled differently.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_queryobj.c | 159 +++++++++++++++++++++++++++----
 1 file changed, 143 insertions(+), 16 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c
index c6ed8e2..f02d051 100644
--- a/src/mesa/drivers/dri/i965/brw_queryobj.c
+++ b/src/mesa/drivers/dri/i965/brw_queryobj.c
@@ -34,11 +34,6 @@
  * fragments that passed the depth test, or the hardware timer.  They are
  * appropriately synced with the stage of the pipeline for our extensions'
  * needs.
- *
- * To avoid getting samples from another context's rendering in our results,
- * we capture the counts at the start and end of every batchbuffer while the
- * query is active, and sum up the differences.  (We should do so for
- * GL_TIME_ELAPSED as well, but don't).
  */
 #include "main/imports.h"
 
@@ -48,6 +43,9 @@
 #include "intel_batchbuffer.h"
 #include "intel_reg.h"
 
+/**
+ * Emit PIPE_CONTROLs to write the current GPU timestamp into a buffer.
+ */
 static void
 write_timestamp(struct intel_context *intel, drm_intel_bo *query_bo, int idx)
 {
@@ -90,6 +88,9 @@ write_timestamp(struct intel_context *intel, drm_intel_bo *query_bo, int idx)
    }
 }
 
+/**
+ * Emit PIPE_CONTROLs to write the PS_DEPTH_COUNT register into a buffer.
+ */
 static void
 write_depth_count(struct intel_context *intel, drm_intel_bo *query_bo, int idx)
 {
@@ -129,7 +130,9 @@ write_depth_count(struct intel_context *intel, drm_intel_bo *query_bo, int idx)
    }
 }
 
-/** Waits on the query object's BO and totals the results for this query */
+/**
+ * Wait on the query object's BO and calculate the final result.
+ */
 static void
 brw_queryobj_get_results(struct gl_context *ctx,
 			 struct brw_query_object *query)
@@ -142,6 +145,10 @@ brw_queryobj_get_results(struct gl_context *ctx,
    if (query->bo == NULL)
       return;
 
+   /* If the application has requested the query result, but this batch is
+    * still contributing to it, flush it now so it'll become available as
+    * soon as possible.
+    */
    if (drm_intel_bo_references(intel->batch.bo, query->bo))
       intel_batchbuffer_flush(intel);
 
@@ -155,6 +162,9 @@ brw_queryobj_get_results(struct gl_context *ctx,
    results = query->bo->virtual;
    switch (query->Base.Target) {
    case GL_TIME_ELAPSED_EXT:
+      /* The query BO contains the starting and ending timestamps.
+       * Subtract the two and convert to nanoseconds.
+       */
       if (intel->gen >= 6)
 	 query->Base.Result += 80 * (results[1] - results[0]);
       else
@@ -162,6 +172,7 @@ brw_queryobj_get_results(struct gl_context *ctx,
       break;
 
    case GL_TIMESTAMP:
+      /* The query BO contains a single timestamp value in results[0]. */
       if (intel->gen >= 6) {
          /* Our timer is a clock that increments every 80ns (regardless of
           * other clock scaling in the system).  The timestamp register we can
@@ -187,7 +198,16 @@ brw_queryobj_get_results(struct gl_context *ctx,
       break;
 
    case GL_SAMPLES_PASSED_ARB:
-      /* Map and count the pixels from the current query BO */
+      /* Loop over pairs of values from the BO, which are the PS_DEPTH_COUNT
+       * value at the start and end of the batchbuffer.  Subtract them to
+       * get the number of fragments which passed the depth test in each
+       * individual batch, and add those differences up to get the number
+       * of fragments for the entire query.
+       *
+       * Note that query->Base.Result may already be non-zero.  We may have
+       * run out of space in the query's BO and allocated a new one.  If so,
+       * this function was already called to accumulate the results so far.
+       */
       for (i = query->first_index; i <= query->last_index; i++) {
 	 query->Base.Result += results[i * 2 + 1] - results[i * 2];
       }
@@ -195,7 +215,9 @@ brw_queryobj_get_results(struct gl_context *ctx,
 
    case GL_ANY_SAMPLES_PASSED:
    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
-      /* Set true if any of the sub-queries passed. */
+      /* If the starting and ending PS_DEPTH_COUNT from any of the batches
+       * differ, then some fragments passed the depth test.
+       */
       for (i = query->first_index; i <= query->last_index; i++) {
 	 if (results[i * 2 + 1] != results[i * 2]) {
             query->Base.Result = GL_TRUE;
@@ -218,10 +240,18 @@ brw_queryobj_get_results(struct gl_context *ctx,
    }
    drm_intel_bo_unmap(query->bo);
 
+   /* Now that we've processed the data stored in the query's buffer object,
+    * we can release it.
+    */
    drm_intel_bo_unreference(query->bo);
    query->bo = NULL;
 }
 
+/**
+ * The NewQueryObject() driver hook.
+ *
+ * Allocates and initializes a new query object.
+ */
 static struct gl_query_object *
 brw_new_query_object(struct gl_context *ctx, GLuint id)
 {
@@ -237,6 +267,9 @@ brw_new_query_object(struct gl_context *ctx, GLuint id)
    return &query->Base;
 }
 
+/**
+ * The DeleteQuery() driver hook.
+ */
 static void
 brw_delete_query(struct gl_context *ctx, struct gl_query_object *q)
 {
@@ -246,6 +279,12 @@ brw_delete_query(struct gl_context *ctx, struct gl_query_object *q)
    free(query);
 }
 
+/**
+ * Driver hook for glBeginQuery().
+ *
+ * Initializes driver structures and emits any GPU commands required to begin
+ * recording data for the query.
+ */
 static void
 brw_begin_query(struct gl_context *ctx, struct gl_query_object *q)
 {
@@ -255,6 +294,25 @@ brw_begin_query(struct gl_context *ctx, struct gl_query_object *q)
 
    switch (query->Base.Target) {
    case GL_TIME_ELAPSED_EXT:
+      /* For timestamp queries, we record the starting time right away so that
+       * we measure the full time between BeginQuery and EndQuery.  There's
+       * some debate about whether this is the right thing to do.  Our decision
+       * is based on the following text from the ARB_timer_query extension:
+       *
+       * "(5) Should the extension measure total time elapsed between the full
+       *      completion of the BeginQuery and EndQuery commands, or just time
+       *      spent in the graphics library?
+       *
+       *  RESOLVED:  This extension will measure the total time elapsed
+       *  between the full completion of these commands.  Future extensions
+       *  may implement a query to determine time elapsed at different stages
+       *  of the graphics pipeline."
+       *
+       * We write a starting timestamp now (at index 0).  At EndQuery() time,
+       * we'll write a second timestamp (at index 1), and subtract the two to
+       * obtain the time elapsed.  Notably, this includes time elapsed while
+       * the system was doing other work, such as running other applications.
+       */
       drm_intel_bo_unreference(query->bo);
       query->bo = drm_intel_bo_alloc(intel->bufmgr, "timer query", 4096, 4096);
       write_timestamp(intel, query->bo, 0);
@@ -263,13 +321,24 @@ brw_begin_query(struct gl_context *ctx, struct gl_query_object *q)
    case GL_ANY_SAMPLES_PASSED:
    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    case GL_SAMPLES_PASSED_ARB:
-      /* Reset our driver's tracking of query state. */
+      /* For occlusion queries, we delay taking an initial sample until the
+       * first drawing occurs in this batch.  See the reasoning in the comments
+       * for brw_emit_query_begin() below.
+       *
+       * Since we're starting a new query, we need to be sure to throw away
+       * any previous occlusion query results.
+       */
       drm_intel_bo_unreference(query->bo);
       query->bo = NULL;
       query->first_index = -1;
       query->last_index = -1;
 
       brw->query.obj = query;
+
+      /* Depth statistics on Gen4 require strange workarounds, so we try to
+       * avoid them when necessary.  They're required for occlusion queries,
+       * so turn them on now.
+       */
       intel->stats_wm++;
       break;
 
@@ -296,7 +365,12 @@ brw_begin_query(struct gl_context *ctx, struct gl_query_object *q)
 }
 
 /**
- * Begin the ARB_occlusion_query query on a query object.
+ * Driver hook for glEndQuery().
+ *
+ * Emits GPU commands to record a final query value, ending any data capturing.
+ * However, the final result isn't necessarily available until the GPU processes
+ * those commands.  brw_queryobj_get_results() processes the captured data to
+ * produce the final result.
  */
 static void
 brw_end_query(struct gl_context *ctx, struct gl_query_object *q)
@@ -307,6 +381,7 @@ brw_end_query(struct gl_context *ctx, struct gl_query_object *q)
 
    switch (query->Base.Target) {
    case GL_TIME_ELAPSED_EXT:
+      /* Write the final timestamp. */
       write_timestamp(intel, query->bo, 1);
       break;
 
@@ -376,6 +451,12 @@ brw_end_query(struct gl_context *ctx, struct gl_query_object *q)
    }
 }
 
+/**
+ * The WaitQuery() driver hook.
+ *
+ * Wait for a query result to become available and return it.  This is the
+ * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname.
+ */
 static void brw_wait_query(struct gl_context *ctx, struct gl_query_object *q)
 {
    struct brw_query_object *query = (struct brw_query_object *)q;
@@ -384,6 +465,12 @@ static void brw_wait_query(struct gl_context *ctx, struct gl_query_object *q)
    query->Base.Ready = true;
 }
 
+/**
+ * The CheckQuery() driver hook.
+ *
+ * Checks whether a query result is ready yet.  If not, flushes.
+ * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname.
+ */
 static void brw_check_query(struct gl_context *ctx, struct gl_query_object *q)
 {
    struct intel_context *intel = intel_context(ctx);
@@ -405,7 +492,28 @@ static void brw_check_query(struct gl_context *ctx, struct gl_query_object *q)
    }
 }
 
-/** Called just before primitive drawing to get a beginning PS_DEPTH_COUNT. */
+/**
+ * Record the PS_DEPTH_COUNT value (for occlusion queries) just before
+ * primitive drawing.
+ *
+ * In a pre-hardware context world, the single PS_DEPTH_COUNT register is
+ * shared among all applications using the GPU.  However, our query value
+ * needs to only include fragments generated by our application/GL context.
+ *
+ * To accommodate this, we record PS_DEPTH_COUNT at the start and end of
+ * each batchbuffer (technically, the first primitive drawn and flush time).
+ * Subtracting each pair of values calculates the change in PS_DEPTH_COUNT
+ * caused by a batchbuffer.  Since there is no preemption inside batches,
+ * this is guaranteed to only measure the effects of our current application.
+ *
+ * Adding each of these differences (in case drawing is done over many batches)
+ * produces the final expected value.
+ *
+ * In a world with hardware contexts, PS_DEPTH_COUNT is saved and restored
+ * as part of the context state, so this is unnecessary.  We could simply
+ * read two values and subtract them.  However, it's safe to continue using
+ * the old approach.
+ */
 void
 brw_emit_query_begin(struct brw_context *brw)
 {
@@ -413,11 +521,16 @@ brw_emit_query_begin(struct brw_context *brw)
    struct gl_context *ctx = &intel->ctx;
    struct brw_query_object *query = brw->query.obj;
 
-   /* Skip if we're not doing any queries, or we've emitted the start. */
+   /* Skip if we're not doing any queries, or we've already recorded the
+    * initial query value for this batchbuffer.
+    */
    if (!query || brw->query.begin_emitted)
       return;
 
-   /* Get a new query BO if we're going to need it. */
+   /* Ensure the buffer has enough space to store a new pair of values.
+    * If not, create a new one of the same size; we'll gather the existing
+    * buffer's results momentarily.
+    */
    if (brw->query.bo == NULL ||
        brw->query.index * 2 + 1 >= 4096 / sizeof(uint64_t)) {
       drm_intel_bo_unreference(brw->query.bo);
@@ -425,7 +538,7 @@ brw_emit_query_begin(struct brw_context *brw)
 
       brw->query.bo = drm_intel_bo_alloc(intel->bufmgr, "query", 4096, 1);
 
-      /* clear target buffer */
+      /* Fill the buffer with zeroes.  This is probably superfluous. */
       drm_intel_bo_map(brw->query.bo, true);
       memset((char *)brw->query.bo->virtual, 0, 4096);
       drm_intel_bo_unmap(brw->query.bo);
@@ -436,8 +549,13 @@ brw_emit_query_begin(struct brw_context *brw)
    write_depth_count(intel, brw->query.bo, brw->query.index * 2);
 
    if (query->bo != brw->query.bo) {
-      if (query->bo != NULL)
+      if (query->bo != NULL) {
+         /* The old query BO did not have enough space, so we allocated a new
+          * one.  Gather the results so far (adding up the differences) and
+          * release the old BO.
+          */
 	 brw_queryobj_get_results(ctx, query);
+      }
       drm_intel_bo_reference(brw->query.bo);
       query->bo = brw->query.bo;
       query->first_index = brw->query.index;
@@ -446,7 +564,11 @@ brw_emit_query_begin(struct brw_context *brw)
    brw->query.begin_emitted = true;
 }
 
-/** Called at batchbuffer flush to get an ending PS_DEPTH_COUNT */
+/**
+ * Called at batchbuffer flush to get an ending PS_DEPTH_COUNT.
+ *
+ * See the explanation in brw_emit_query_begin().
+ */
 void
 brw_emit_query_end(struct brw_context *brw)
 {
@@ -481,6 +603,11 @@ brw_query_counter(struct gl_context *ctx, struct gl_query_object *q)
    write_timestamp(intel, query->bo, 0);
 }
 
+/**
+ * Read the TIMESTAMP register immediately (in a non-pipelined fashion).
+ *
+ * This is used to implement the GetTimestamp() driver hook.
+ */
 static uint64_t
 brw_get_timestamp(struct gl_context *ctx)
 {
-- 
1.8.1.4



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