[Mesa-dev] [RFC PATCH 19/26] mesa: implement TexImage*Multisample

Brian Paul brianp at vmware.com
Wed Jan 2 10:17:34 PST 2013


On 12/29/2012 05:35 AM, Chris Forbes wrote:
> Signed-off-by: Chris Forbes<chrisf at ijw.co.nz>
> ---
>   src/mesa/main/teximage.c | 150 +++++++++++++++++++++++++++++++++++++++++++++--
>   1 file changed, 144 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index b24efda..48ca997 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -3995,20 +3995,158 @@ _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
>
>   /** GL_ARB_texture_multisample */
>
> +static void
> +teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
> +      GLint internalformat, GLsizei width, GLsizei height, GLsizei depth,
> +      GLboolean fixedsamplelocations)
> +{
> +   struct gl_texture_object *texObj;
> +   struct gl_texture_image *texImage;
> +   GLboolean sizeOK, dimensionsOK;
> +   gl_format texFormat;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   if (!(ctx->Extensions.ARB_texture_multisample
> +&&  _mesa_is_desktop_gl(ctx))) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%uDMultisample", dims);
> +      return;
> +   }
> +
> +   if ((dims == 2&&  target != GL_TEXTURE_2D_MULTISAMPLE) ||
> +         (dims == 3&&  target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
> +      _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uDMultisample(target)", dims);
> +      return;
> +   }
> +
> +   /* check that the specified internalformat is color/depth/stencil-renderable;
> +    * refer GL3.1 spec 4.4.4 */
> +
> +   if (!_mesa_base_fbo_format(ctx, internalformat)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +            "glTexImage%uDMultisample(internalformat=%s)",
> +            dims,
> +            _mesa_lookup_enum_by_nr(internalformat));
> +      return;
> +   }
> +
> +   if (_mesa_is_enum_format_integer(internalformat)) {
> +      if (samples>  ctx->Const.MaxIntegerSamples) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +               "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
> +               dims);
> +         return;
> +      }
> +   }
> +

You can remove the empty line before "else if" and before "else" below.


> +   else if (_mesa_is_depth_or_stencil_format(internalformat)) {
> +      if (samples>  ctx->Const.MaxDepthTextureSamples) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +               "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
> +               dims);
> +         return;
> +      }
> +   }
> +
> +   else {
> +      if (samples>  ctx->Const.MaxColorTextureSamples) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +               "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
> +               dims);
> +         return;
> +      }
> +   }
> +
> +   /* TODO: should ask the driver for the exact limit for this internalformat
> +    * once IDR's internalformat_query bits land */

Closing */ on next line please.


> +
> +   texObj = _mesa_get_current_tex_object(ctx, target);
> +   texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);

Check if texImage is null and generate GL_OUT_OF_MEMORY if so.


> +
> +   switch(internalformat) {
> +      /* XXX horrid hack: _mesa_choose_texture_format will be
> +       * very upset by these. a similar hack exists in the i965
> +       * renderbufferstorage path. */

I'd rather see us update _mesa_choose_texture_format() to handle these 
new formats instead of using a hack.

Also, we don't normally indent the switch cases like this (some old 
code still does though).


> +      case GL_STENCIL_INDEX:
> +      case GL_STENCIL_INDEX1:
> +      case GL_STENCIL_INDEX4:
> +      case GL_STENCIL_INDEX8:
> +      case GL_STENCIL_INDEX16:
> +         texFormat = MESA_FORMAT_S8;
> +         break;
> +      default:
> +         texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
> +               internalformat, GL_NONE, GL_NONE);
> +   }
> +   assert(texFormat != MESA_FORMAT_NONE);
> +
> +   dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
> +         width, height, depth, 0);
> +
> +   sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
> +         width, height, depth, 0);
> +
> +   if (_mesa_is_proxy_texture(target)) {
> +      if (dimensionsOK&&  sizeOK) {
> +         _mesa_init_teximage_fields(ctx, texImage,
> +               width, height, depth, 0, internalformat, texFormat);
> +         texObj->NumSamples = samples;
> +         texObj->FixedSampleLocations = fixedsamplelocations;
> +      }
> +      else {
> +         /* clear all image fields */
> +         _mesa_init_teximage_fields(ctx, texImage,
> +               0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
> +      }
> +   }
> +   else {
> +      if (!dimensionsOK) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +               "glTexImage%uDMultisample(invalid width or height)", dims);
> +         return;
> +      }
> +
> +      if (!sizeOK) {
> +         _mesa_error(ctx, GL_OUT_OF_MEMORY,
> +               "glTexImage%uDMultisample(texture too large)", dims);
> +         return;
> +      }
> +
> +      assert(width>  0);
> +      assert(height>  0);
> +      assert(depth>  0);

Are you sure those assertions are correct?  Other glTexImage() 
functions accept width,height,depth=0 (as a way to deallocate texture 
memory).


> +
> +      _mesa_init_teximage_fields(ctx, texImage,
> +            width, height, depth, 0, internalformat, texFormat);
> +
> +      texObj->NumSamples = samples;
> +      texObj->FixedSampleLocations = fixedsamplelocations;
> +
> +      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
> +               width, height, depth)) {
> +         /* tidy up the texture image state. strictly speaking,
> +          * we're allowed to just leave this in whatever state we
> +          * like, but being tidy is good. */
> +         _mesa_init_teximage_fields(ctx, texImage,
> +               0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
> +      }
> +   }
> +}
> +
>   void GLAPIENTRY
>   _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
>         GLint internalformat, GLsizei width, GLsizei height,
>         GLboolean fixedsamplelocations)
>   {
> -   assert(!"Not implemented");
> -   /* allocate a single 2d multisample texture */
> +   teximagemultisample(2, target, samples, internalformat,
> +         width, height, 1, fixedsamplelocations);
>   }
>
>   void GLAPIENTRY
>   _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
> -		GLint internalformat, GLsizei width, GLsizei height,
> -		GLsizei depth, GLboolean fixedsamplelocations)
> +      GLint internalformat, GLsizei width, GLsizei height,
> +      GLsizei depth, GLboolean fixedsamplelocations)
>   {
> -   assert(!"Not implemented");
> -   /* allocate an array of 2d multisample textures */
> +   teximagemultisample(3, target, samples, internalformat,
> +         width, height, depth, fixedsamplelocations);
>   }



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