[Mesa-dev] [PATCH 3/3] st/mesa: add support for GL_ARB_texture_buffer_range
Brian Paul
brianp at vmware.com
Wed Jan 2 12:02:15 PST 2013
On 12/22/2012 05:49 AM, Christoph Bumiller wrote:
> v2: Update to handle BufferSize being -1 and return a NULL sampler
> view if the specified range would cause out of bounds access.
> ---
> src/mesa/state_tracker/st_atom_texture.c | 22 +++++++++++++++++++++-
> src/mesa/state_tracker/st_extensions.c | 6 ++++++
> 2 files changed, 27 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index dba1d82..4b43b2a 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -152,7 +152,27 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
> u_sampler_view_default_template(&templ,
> stObj->pt,
> format);
> - templ.u.tex.first_level = stObj->base.BaseLevel;
> +
> + if (stObj->pt->target == PIPE_BUFFER) {
> + unsigned base, size;
> + unsigned f, n;
> + const struct util_format_description *desc
> + = util_format_description(templ.format);
> +
> + base = stObj->base.BufferOffset;
> + if (base>= stObj->pt->width0)
> + return NULL;
> + size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
> +
> + f = ((base * 8) / desc->block.bits) * desc->block.width;
> + n = ((size * 8) / desc->block.bits) * desc->block.width;
> + if (!n)
> + return NULL;
> + templ.u.buf.first_element = f;
> + templ.u.buf.last_element = f + (n - 1);
> + } else {
> + templ.u.tex.first_level = stObj->base.BaseLevel;
> + }
>
> if (swizzle != SWIZZLE_NOOP) {
> templ.swizzle_r = GET_SWZ(swizzle, 0);
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index e7cf4f3..5011e97 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -673,7 +673,13 @@ void st_init_extensions(struct st_context *st)
> ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
> }
> if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
> + ctx->Const.TextureBufferOffsetAlignment =
> + screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
> +
> ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
> + if (ctx->Const.TextureBufferOffsetAlignment)
> + ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
> +
> init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
> PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
> }
I'd re-order the lines in that last chunk:
if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
ctx->Const.TextureBufferOffsetAlignment =
screen->get_param(screen,
PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
if (ctx->Const.TextureBufferOffsetAlignment)
ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
...
Otherwise, for patches 2 and 3, Reviewed-by: Brian Paul
<brianp at vmware.com>
-Brian
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