[Mesa-dev] [PATCH 5/5] intel: Enable GL_ARB_internalformat_query
Ian Romanick
idr at freedesktop.org
Fri Jan 4 17:43:44 PST 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/mesa/drivers/dri/i965/brw_context.c | 23 +++++++++++++++++++++++
src/mesa/drivers/dri/intel/intel_extensions.c | 1 +
2 files changed, 24 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index df0f8d6..eb8de1f 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -58,6 +58,28 @@
* Mesa's Driver Functions
***************************************/
+static size_t
+brw_query_samples_for_format(struct gl_context *ctx, GLenum internalFormat,
+ int samples[16])
+{
+ struct intel_context *intel = intel_context(ctx);
+
+ switch (intel->gen) {
+ case 7:
+ samples[0] = 8;
+ samples[1] = 4;
+ return 2;
+
+ case 6:
+ samples[0] = 4;
+ return 1;
+
+ default:
+ samples[0] = 1;
+ return 1;
+ }
+}
+
static void brwInitDriverFunctions(struct intel_screen *screen,
struct dd_function_table *functions)
{
@@ -66,6 +88,7 @@ static void brwInitDriverFunctions(struct intel_screen *screen,
brwInitFragProgFuncs( functions );
brw_init_queryobj_functions(functions);
+ functions->QuerySamplesForFormat = brw_query_samples_for_format;
functions->BeginTransformFeedback = brw_begin_transform_feedback;
if (screen->gen >= 7)
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 5c6b651..8d92df2 100755
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -47,6 +47,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_framebuffer_object = true;
ctx->Extensions.ARB_half_float_pixel = true;
+ ctx->Extensions.ARB_internalformat_query = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_shader_objects = true;
--
1.7.11.7
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