[Mesa-dev] [PATCH 05/23] fbobject: add additional fbo completeness checks for GLES

Brian Paul brianp at vmware.com
Sat Jan 5 13:48:17 PST 2013


On 01/04/2013 07:41 PM, Jordan Justen wrote:
> Signed-off-by: Jordan Justen<jordan.l.justen at intel.com>
> ---
>   src/mesa/main/fbobject.c |   57 +++++++++++++++++++++++++++++++++++++++++++---
>   1 file changed, 54 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index f1cf700..097e0e2 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -503,6 +503,57 @@ _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
>
>
>   /**
> + * Is the given base format a legal format for a color renderbuffer?
> + */
> +static GLboolean
> +is_format_color_renderable(const struct gl_context *ctx, gl_format format, GLenum internalFormat)
> +{
> +   const GLenum baseFormat =
> +      _mesa_get_format_base_format(format);
> +   GLboolean valid;
> +
> +   valid = _mesa_is_legal_color_format(ctx, baseFormat);
> +   if (!valid || _mesa_is_desktop_gl(ctx)) {
> +      return valid;
> +   }
> +
> +   /* Reject additional cases for GLES */
> +   switch (internalFormat) {
> +   case GL_RGBA32F:
> +   case GL_RGBA16F:
> +   case GL_RGBA8_SNORM:
> +   case GL_RGB32F:
> +   case GL_RGB32I:
> +   case GL_RGB32UI:
> +   case GL_RGB16F:
> +   case GL_RGB16I:
> +   case GL_RGB16UI:
> +   case GL_RGB8_SNORM:
> +   case GL_RGB8I:
> +   case GL_RGB8UI:
> +   case GL_SRGB8:
> +   case GL_R11F_G11F_B10F:
> +   case GL_RGB9_E5:
> +   case GL_RG32F:
> +   case GL_RG16F:
> +   case GL_RG8_SNORM:
> +   case GL_R32F:
> +   case GL_R16F:
> +   case GL_R8_SNORM:
> +      return GL_FALSE;
> +   default:
> +      break;
> +   }
> +
> +   if (format == MESA_FORMAT_ARGB2101010&&  internalFormat != GL_RGB10_A2) {
> +      return GL_FALSE;
> +   }
> +
> +   return GL_TRUE;
> +}
> +
> +
> +/**
>    * Is the given base format a legal format for a depth/stencil renderbuffer?
>    */
>   static GLboolean
> @@ -567,7 +618,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
>         baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
>
>         if (format == GL_COLOR) {
> -         if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
> +         if (!is_format_color_renderable(ctx, texImage->TexFormat, texImage->InternalFormat)) {
>               att_incomplete("bad format");
>               att->Complete = GL_FALSE;
>               return;
> @@ -621,7 +672,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
>            return;
>         }
>         if (format == GL_COLOR) {
> -         if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
> +         if (!is_format_color_renderable(ctx, att->Renderbuffer->Format, att->Renderbuffer->InternalFormat)) {
>               att_incomplete("bad renderbuffer color format");
>               att->Complete = GL_FALSE;
>               return;
> @@ -750,7 +801,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
>            f = texImg->_BaseFormat;
>            attFormat = texImg->TexFormat;
>            numImages++;
> -         if (!_mesa_is_legal_color_format(ctx, f)&&
> +         if (!is_format_color_renderable(ctx, attFormat, texImg->InternalFormat)&&
>                !is_legal_depth_format(ctx, f)) {
>               fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
>               fbo_incomplete("texture attachment incomplete", -1);

A number of lines in this patch appear to be longer than 80 chars. 
Wrap to 78 or so?

-Brian



More information about the mesa-dev mailing list