[Mesa-dev] [PATCH] glsl: Fix loop bounds detection.
Kenneth Graunke
kenneth at whitecape.org
Mon Jan 7 18:32:56 PST 2013
On 01/07/2013 06:23 PM, Paul Berry wrote:
> When analyzing a loop where the loop condition is expressed in the
> non-standard order (e.g. "4 > i" instead of "i < 4"), we were
> reversing the condition incorrectly, leading to a loop bound that was
> off by 1.
>
> Fixes piglit tests {vs,fs}-loop-bounds-unrolled.shader_test.
> ---
> src/glsl/loop_controls.cpp | 8 ++++----
> 1 file changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/src/glsl/loop_controls.cpp b/src/glsl/loop_controls.cpp
> index 9acbadc..79c8204 100644
> --- a/src/glsl/loop_controls.cpp
> +++ b/src/glsl/loop_controls.cpp
> @@ -222,10 +222,10 @@ loop_control_visitor::visit_leave(ir_loop *ir)
> limit = cond->operands[0]->as_constant();
>
> switch (cmp) {
> - case ir_binop_less: cmp = ir_binop_gequal; break;
> - case ir_binop_greater: cmp = ir_binop_lequal; break;
> - case ir_binop_lequal: cmp = ir_binop_greater; break;
> - case ir_binop_gequal: cmp = ir_binop_less; break;
> + case ir_binop_less: cmp = ir_binop_greater; break;
> + case ir_binop_greater: cmp = ir_binop_less; break;
> + case ir_binop_lequal: cmp = ir_binop_gequal; break;
> + case ir_binop_gequal: cmp = ir_binop_lequal; break;
> default: assert(!"Should not get here.");
> }
> }
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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