[Mesa-dev] [PATCH 2/2] gallivm: fix border color for integer textures
sroland at vmware.com
sroland at vmware.com
Wed Jan 9 14:39:19 PST 2013
From: Roland Scheidegger <sroland at vmware.com>
Need to bitcast the float border color (luckily we already get
the color as int just disguised as float).
Fixes piglit texwrap GL_EXT_texture_integer bordercolor.
---
src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index c870108..940be44 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -190,6 +190,11 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
lp_build_const_int32(bld->gallivm, chan));
LLVMValueRef border_chan_vec =
lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
+
+ if (!bld->texel_type.floating) {
+ border_chan_vec = LLVMBuildBitCast(builder, border_chan_vec,
+ bld->texel_bld.vec_type, "");
+ }
texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
border_chan_vec, texel_out[chan]);
}
--
1.7.9.5
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