[Mesa-dev] [PATCH 2/3] mesa: Don't bother updating ff texture state if we have a fragment shader.

Eric Anholt eric at anholt.net
Fri Jan 11 20:57:40 PST 2013


---
 src/mesa/main/texstate.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 3adea54..a2541fc 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -618,7 +618,8 @@ update_texture_state( struct gl_context *ctx )
       if (enabledFragTargets)
          enabledFragUnits |= (1 << unit);
 
-      update_tex_combine(ctx, texUnit);
+      if (!fprog)
+         update_tex_combine(ctx, texUnit);
    }
 
 
-- 
1.7.10.4



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