[Mesa-dev] [PATCH v2 09/18] copyteximage: Use Driver's AllocTextureImageBuffer instead of TexImage

Eric Anholt eric at anholt.net
Sun Jan 13 17:06:06 PST 2013

Jordan Justen <jordan.l.justen at intel.com> writes:

> Call Driver.AllocTextureImageBuffer rather than calling
> Driver.TexImage with NULL data, format=GL_NONE and type=GL_NONE.
> v2:
>  * This replaces two i965 teximage changes in v1

Might note that this is to avoid settings in the user's ctx->Unpack
leading to incorrectly trying to upload data.

Reviewed-by: Eric Anholt <eric at anholt.net>
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