[Mesa-dev] [PATCH 9/9] st/mesa: use a generic varying to pass the clear color to the FS
Marek Olšák
maraeo at gmail.com
Mon Jan 14 11:29:11 PST 2013
The color varying may have reduced precision or be even clamped.
---
src/mesa/state_tracker/st_cb_clear.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index aabea63..d01236e 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -97,7 +97,7 @@ set_fragment_shader(struct st_context *st)
{
if (!st->clear.fs)
st->clear.fs =
- util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR,
+ util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT);
cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
@@ -116,7 +116,7 @@ set_vertex_shader(struct st_context *st)
if (!st->clear.vs)
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR };
+ TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
semantic_names,
--
1.7.10.4
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