[Mesa-dev] [PATCH] radeonsi: Pass texture type to sampling intrinsics.

Michel Dänzer michel at daenzer.net
Wed Jan 16 01:44:20 PST 2013


From: Michel Dänzer <michel.daenzer at amd.com>


Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
 src/gallium/drivers/radeonsi/radeonsi_shader.c |    6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c
index 5dab46e..4843330 100644
--- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
+++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
@@ -845,12 +845,10 @@ static void tex_fetch_args(
 						ptr, offset);
 
 	/* Dimensions */
-	/* XXX: We might want to pass this information to the shader at some. */
-/*	emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm,
+	emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm,
 					emit_data->inst->Texture.Texture);
-*/
 
-	emit_data->arg_count = 4;
+	emit_data->arg_count = 5;
 	/* XXX: To optimize, we could use a float or v2f32, if the last bits of
 	 * the writemask are clear */
 	emit_data->dst_type = LLVMVectorType(
-- 
1.7.10.4



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