[Mesa-dev] [PATCH] radeonsi: Pass texture type to sampling intrinsics.
Michel Dänzer
michel at daenzer.net
Wed Jan 16 01:44:20 PST 2013
From: Michel Dänzer <michel.daenzer at amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
src/gallium/drivers/radeonsi/radeonsi_shader.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c
index 5dab46e..4843330 100644
--- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
+++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
@@ -845,12 +845,10 @@ static void tex_fetch_args(
ptr, offset);
/* Dimensions */
- /* XXX: We might want to pass this information to the shader at some. */
-/* emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm,
+ emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm,
emit_data->inst->Texture.Texture);
-*/
- emit_data->arg_count = 4;
+ emit_data->arg_count = 5;
/* XXX: To optimize, we could use a float or v2f32, if the last bits of
* the writemask are clear */
emit_data->dst_type = LLVMVectorType(
--
1.7.10.4
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