[Mesa-dev] [PATCH 1/2] mesa: Don't allow DEPTH_STENCIL for 3D textures

Ian Romanick idr at freedesktop.org
Wed Jan 16 15:36:50 PST 2013


From: Ian Romanick <ian.d.romanick at intel.com>

Just like DEPTH_COMPONENT.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/teximage.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index eeb977e..7a15196 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2006,7 +2006,8 @@ texture_error_check( struct gl_context *ctx,
    }
 
    /* additional checks for depth textures */
-   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
+   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
+       || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
       /* Only 1D, 2D, rect, array and cube textures supported, not 3D
        * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
       if (target != GL_TEXTURE_1D &&
-- 
1.7.11.7



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