[Mesa-dev] [PATCH 01/12] mesa: Fix regression in dlist save primitive tracking.

Eric Anholt eric at anholt.net
Fri Jan 18 14:30:36 PST 2013


My change 7ca4f07b5b77ccac0a9b60dc5ac9082906b5947e caused errors to not
be thrown when they should, because the new if statement for ExecuteFlag
made the CurrentSavePrimitive not get set.  And on further review, we
shouldn't be validating our primitive in GL_COMPILE mode, since the
command shouldn't be executed yet.

Partially fixes piglit gl-1.0-beginend-coverage.
---
 src/mesa/main/dlist.c |    9 +--------
 1 file changed, 1 insertion(+), 8 deletions(-)

diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 6b99f35..f8014a4 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -5648,16 +5648,9 @@ save_Begin(GLenum mode)
    Node *n;
    GLboolean error = GL_FALSE;
 
-   if (mode > GL_POLYGON) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode=%x)", mode);
+   if (ctx->ExecuteFlag && !_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
       error = GL_TRUE;
    }
-   if (ctx->ExecuteFlag) {
-      if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
-	 error = GL_TRUE;
-      }
-   }
-
    else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
       /* Typically the first begin.  This may raise an error on
        * playback, depending on whether CallList is issued from inside
-- 
1.7.10.4



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