[Mesa-dev] [PATCH 3/4] mesa/es3: Allow unsized depth and depth-stencil formats in ES3
Ian Romanick
idr at freedesktop.org
Fri Jan 18 16:01:28 PST 2013
From: Ian Romanick <ian.d.romanick at intel.com>
They're part of GL_OES_depth_texture_cube_map, and we'll always enable
that extension in ES3 contexts.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/glformats.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 3004c08..e4f7841 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -2069,12 +2069,14 @@ _mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
case GL_DEPTH_COMPONENT:
switch (type) {
case GL_UNSIGNED_SHORT:
- if (internalFormat != GL_DEPTH_COMPONENT16)
+ if (internalFormat != GL_DEPTH_COMPONENT
+ && internalFormat != GL_DEPTH_COMPONENT16)
return GL_INVALID_OPERATION;
break;
case GL_UNSIGNED_INT:
switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
break;
@@ -2096,7 +2098,8 @@ _mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
case GL_DEPTH_STENCIL:
switch (type) {
case GL_UNSIGNED_INT_24_8:
- if (internalFormat != GL_DEPTH24_STENCIL8)
+ if (internalFormat != GL_DEPTH_STENCIL
+ && internalFormat != GL_DEPTH24_STENCIL8)
return GL_INVALID_OPERATION;
break;
--
1.7.11.7
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