[Mesa-dev] [PATCH] vl: round next_msc to integer frame, and kill skew_msc
Christian König
deathsimple at vodafone.de
Mon Jan 21 01:45:44 PST 2013
Am 19.01.2013 23:31, schrieb Maarten Lankhorst:
> This reduces jitter slightly in a cleaner way, without desynchronizing mplayer2 as badly
> when falling behind.
>
> Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com>
Reviewed-by: Christian König <christian.koenig at amd.com>
> ---
> diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri.c b/src/gallium/auxiliary/vl/vl_winsys_dri.c
> index 95aabac..560c914 100644
> --- a/src/gallium/auxiliary/vl/vl_winsys_dri.c
> +++ b/src/gallium/auxiliary/vl/vl_winsys_dri.c
> @@ -65,7 +65,7 @@ struct vl_dri_screen
> xcb_dri2_wait_sbc_cookie_t wait_cookie;
> xcb_dri2_get_buffers_cookie_t buffers_cookie;
>
> - int64_t last_ust, ns_frame, last_msc, next_msc, skew_msc;
> + int64_t last_ust, ns_frame, last_msc, next_msc;
> };
>
> static const unsigned int attachments[1] = { XCB_DRI2_ATTACHMENT_BUFFER_BACK_LEFT };
> @@ -81,9 +81,6 @@ vl_dri2_handle_stamps(struct vl_dri_screen* scrn,
> if (scrn->last_ust && scrn->last_msc && (ust > scrn->last_ust) && (msc > scrn->last_msc))
> scrn->ns_frame = (ust - scrn->last_ust) / (msc - scrn->last_msc);
>
> - if (scrn->next_msc && (scrn->next_msc < msc))
> - scrn->skew_msc++;
> -
> scrn->last_ust = ust;
> scrn->last_msc = msc;
> }
> @@ -282,7 +279,7 @@ vl_screen_set_next_timestamp(struct vl_screen *vscreen, uint64_t stamp)
> struct vl_dri_screen *scrn = (struct vl_dri_screen*)vscreen;
> assert(scrn);
> if (stamp && scrn->last_ust && scrn->ns_frame && scrn->last_msc)
> - scrn->next_msc = ((int64_t)stamp - scrn->last_ust) / scrn->ns_frame + scrn->last_msc + scrn->skew_msc;
> + scrn->next_msc = ((int64_t)stamp - scrn->last_ust + scrn->ns_frame/2) / scrn->ns_frame + scrn->last_msc;
> else
> scrn->next_msc = 0;
> }
>
>
More information about the mesa-dev
mailing list