[Mesa-dev] [PATCH (gles3) 07/20] glsl: Evaluate constant GLSL ES 3.00 pack/unpack expressions (v2)
Matt Turner
mattst88 at gmail.com
Mon Jan 21 15:40:04 PST 2013
Pedantic whitespace comments:
On Mon, Jan 21, 2013 at 12:49 AM, Chad Versace
<chad.versace at linux.intel.com> wrote:
> That is, evaluate constant expressions of the following functions:
> packSnorm2x16 unpackSnorm2x16
> packUnorm2x16 unpackUnorm2x16
> packHalf2x16 unpackHalf2x16
>
> v2: Reuse _mesa_pack_float_to_half and its inverse to evaluate
> pack/unpackHalf2x16 [for idr].
>
> Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
> ---
> src/glsl/ir_constant_expression.cpp | 187 ++++++++++++++++++++++++++++++++++++
> 1 file changed, 187 insertions(+)
>
> diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
> index 7678090..b34c6e8 100644
> --- a/src/glsl/ir_constant_expression.cpp
> +++ b/src/glsl/ir_constant_expression.cpp
> @@ -75,6 +75,157 @@ bitcast_f2u(float f)
> return u;
> }
>
> +/**
> + * Evaluate one component of a floating-point 2x16 unpacking function.
> + */
> +typedef uint16_t
> +(*pack_1x16_func_t)(float);
> +
> +/**
> + * Evaluate one component of a floating-point 2x16 unpacking function.
> + */
> +typedef float
> +(*unpack_1x16_func_t)(uint16_t);
> +
> +/**
> + * Evaluate a 2x16 floating-point packing function.
> + */
> +static uint32_t
> +pack_2x16(pack_1x16_func_t pack_1x16,
> + float x, float y)
> +{
> + /* From section 8.4 of the GLSL ES 3.00 spec:
> + *
> + * packSnorm2x16
> + * -------------
> + * The first component of the vector will be written to the least
> + * significant bits of the output; the last component will be written to
> + * the most significant bits.
> + *
> + * The specifications for the other packing functions contain similar
> + * language.
> + */
> + uint32_t u = 0;
> + u |= ((uint32_t) pack_1x16(x) << 0);
> + u |= ((uint32_t) pack_1x16(y) << 16);
> + return u;
> +}
> +
> +/**
> + * Evaluate a 2x16 floating-point unpacking function.
> + */
> +static void
> +unpack_2x16(unpack_1x16_func_t unpack_1x16,
> + uint32_t u,
> + float *x, float *y)
> +{
> + /* From section 8.4 of the GLSL ES 3.00 spec:
> + *
> + * unpackSnorm2x16
> + * ---------------
> + * The first component of the returned vector will be extracted from
> + * the least significant bits of the input; the last component will be
> + * extracted from the most significant bits.
> + *
> + * The specifications for the other unpacking functions contain similar
> + * language.
> + */
> + *x = unpack_1x16((uint16_t) (u & 0xffff));
> + *y = unpack_1x16((uint16_t) (u >> 16));
> +}
> +
> +/**
> + * Evaluate one component of packSnorm2x16.
> + */
> +static uint16_t
> +pack_snorm_1x16(float x)
> +{
> + /* From section 8.4 of the GLSL ES 3.00 spec:
> + *
> + * packSnorm2x16
> + * ---------------
Extra underlines.
> + * The conversion for component c of v to fixed point is done as
> + * follows:
> + *
> + * packSnorm2x16: round(clamp(c, -1, +1) * 32767.0)
> + */
> + return (uint16_t) _mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 32767.0f);
> +}
> +
> +/**
> + * Evaluate one component of unpackSnorm2x16.
> + */
> +static float
> +unpack_snorm_1x16(uint16_t u)
> +{
> + /* From section 8.4 of the GLSL ES 3.00 spec:
> + *
> + * unpackSnorm2x16
> + * ---------------
> + * The conversion for unpacked fixed-point value f to floating point is
> + * done as follows:
> + *
> + * unpackSnorm2x16: clamp(f / 32767.0, -1,+1)
Missing space between -1, and +1.
> + */
> + return CLAMP((int16_t) u / 32767.0f, -1.0f, +1.0f);
> +}
> +
> +/**
> + * Evaluate one component packUnorm2x16.
> + */
> +static uint16_t
> +pack_unorm_1x16(float x)
> +{
> + /* From section 8.4 of the GLSL ES 3.00 spec:
> + *
> + * packUnorm2x16
> + * ---------------
Extra underlines.
> + * The conversion for component c of v to fixed point is done as
> + * follows:
> + *
> + * packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
> + */
> + return (uint16_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 65535.0f);
> +}
> +
> +
Double newline.
> +/**
> + * Evaluate one component of unpackUnorm2x16.
> + */
> +static float
> +unpack_unorm_1x16(uint16_t u)
> +{
> + /* From section 8.4 of the GLSL ES 3.00 spec:
> + *
> + * unpackUnorm2x16
> + * ---------------
> + * The conversion for unpacked fixed-point value f to floating point is
> + * done as follows:
> + *
> + * unpackUnorm2x16: f / 65535.0
> + */
> + return (float) u / 65535.0f;
> +}
> +
> +
Double newline.
> +/**
> + * Evaluate one component of packHalf2x16.
> + */
> +static uint16_t
> +pack_half_1x16(float x)
> +{
> + return _mesa_float_to_half(x);
> +}
> +
> +/**
> + * Evaluate one component of unpackHalf2x16.
> + */
> +static float
> +unpack_half_1x16(uint16_t u)
> +{
> + return _mesa_half_to_float(u);
> +}
> +
> ir_constant *
> ir_rvalue::constant_expression_value(struct hash_table *variable_context)
> {
> @@ -440,6 +591,42 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> }
> break;
>
> + case ir_unop_pack_snorm_2x16:
> + assert(op[0]->type == glsl_type::vec2_type);
> + data.u[0] = pack_2x16(pack_snorm_1x16,
> + op[0]->value.f[0],
> + op[0]->value.f[1]);
> + break;
> + case ir_unop_unpack_snorm_2x16:
> + assert(op[0]->type == glsl_type::uint_type);
> + unpack_2x16(unpack_snorm_1x16,
> + op[0]->value.u[0],
> + &data.f[0], &data.f[1]);
> + break;
> + case ir_unop_pack_unorm_2x16:
> + assert(op[0]->type == glsl_type::vec2_type);
> + data.u[0] = pack_2x16(pack_unorm_1x16,
> + op[0]->value.f[0],
> + op[0]->value.f[1]);
> + break;
> + case ir_unop_unpack_unorm_2x16:
> + assert(op[0]->type == glsl_type::uint_type);
> + unpack_2x16(unpack_unorm_1x16,
> + op[0]->value.u[0],
> + &data.f[0], &data.f[1]);
> + break;
> + case ir_unop_pack_half_2x16:
> + assert(op[0]->type == glsl_type::vec2_type);
> + data.u[0] = pack_2x16(pack_half_1x16,
> + op[0]->value.f[0],
> + op[0]->value.f[1]);
> + break;
> + case ir_unop_unpack_half_2x16:
> + assert(op[0]->type == glsl_type::uint_type);
> + unpack_2x16(unpack_half_1x16,
> + op[0]->value.u[0],
> + &data.f[0], &data.f[1]);
> + break;
> case ir_binop_pow:
> assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> for (unsigned c = 0; c < op[0]->type->components(); c++) {
> --
> 1.8.1.1
>
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