[Mesa-dev] [PATCH 24/32] glsl: Make the align function available elsewhere in the linker
Ian Romanick
idr at freedesktop.org
Tue Jan 22 00:52:15 PST 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/glsl_types.cpp | 12 +++---------
src/glsl/glsl_types.h | 6 ++++++
src/glsl/link_uniforms.cpp | 14 ++++----------
src/glsl/lower_ubo_reference.cpp | 19 +++++++------------
4 files changed, 20 insertions(+), 31 deletions(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 0075550..ddd0148 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -863,12 +863,6 @@ glsl_type::std140_base_alignment(bool row_major) const
return -1;
}
-static unsigned
-align(unsigned val, unsigned align)
-{
- return (val + align - 1) / align * align;
-}
-
unsigned
glsl_type::std140_size(bool row_major) const
{
@@ -970,11 +964,11 @@ glsl_type::std140_size(bool row_major) const
for (unsigned i = 0; i < this->length; i++) {
const struct glsl_type *field_type = this->fields.structure[i].type;
unsigned align = field_type->std140_base_alignment(row_major);
- size = (size + align - 1) / align * align;
+ size = glsl_align(size, align);
size += field_type->std140_size(row_major);
}
- size = align(size,
- this->fields.structure[0].type->std140_base_alignment(row_major));
+ size = glsl_align(size,
+ this->fields.structure[0].type->std140_base_alignment(row_major));
return size;
}
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 8588685..b0db2bf 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -601,6 +601,12 @@ struct glsl_struct_field {
bool row_major;
};
+static inline unsigned int
+glsl_align(unsigned int a, unsigned int align)
+{
+ return (a + align - 1) / align * align;
+}
+
#endif /* __cplusplus */
#endif /* GLSL_TYPES_H */
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 2a1af6b..439b711 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -29,12 +29,6 @@
#include "program/hash_table.h"
#include "program.h"
-static inline unsigned int
-align(unsigned int a, unsigned int align)
-{
- return (a + align - 1) / align * align;
-}
-
/**
* \file link_uniforms.cpp
* Assign locations for GLSL uniforms.
@@ -421,13 +415,13 @@ private:
this->uniforms[id].block_index = this->ubo_block_index;
unsigned alignment = type->std140_base_alignment(ubo_row_major);
- this->ubo_byte_offset = align(this->ubo_byte_offset, alignment);
+ this->ubo_byte_offset = glsl_align(this->ubo_byte_offset, alignment);
this->uniforms[id].offset = this->ubo_byte_offset;
this->ubo_byte_offset += type->std140_size(ubo_row_major);
if (type->is_array()) {
this->uniforms[id].array_stride =
- align(type->fields.array->std140_size(ubo_row_major), 16);
+ glsl_align(type->fields.array->std140_size(ubo_row_major), 16);
} else {
this->uniforms[id].array_stride = 0;
}
@@ -564,7 +558,7 @@ link_assign_uniform_block_offsets(struct gl_shader *shader)
unsigned alignment = type->std140_base_alignment(ubo_var->RowMajor);
unsigned size = type->std140_size(ubo_var->RowMajor);
- offset = align(offset, alignment);
+ offset = glsl_align(offset, alignment);
ubo_var->Offset = offset;
offset += size;
}
@@ -580,7 +574,7 @@ link_assign_uniform_block_offsets(struct gl_shader *shader)
* and rounding up to the next multiple of the base
* alignment required for a vec4."
*/
- block->UniformBufferSize = align(offset, 16);
+ block->UniformBufferSize = glsl_align(offset, 16);
}
}
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 1d08009..8d13ec1 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -61,12 +61,6 @@ public:
bool progress;
};
-static inline unsigned int
-align(unsigned int a, unsigned int align)
-{
- return (a + align - 1) / align * align;
-}
-
void
lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
{
@@ -113,7 +107,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
array_stride = 4;
} else {
array_stride = deref_array->type->std140_size(row_major);
- array_stride = align(array_stride, 16);
+ array_stride = glsl_align(array_stride, 16);
}
ir_constant *const_index = deref_array->array_index->as_constant();
@@ -138,7 +132,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
const glsl_type *type = struct_type->fields.structure[i].type;
unsigned field_align = type->std140_base_alignment(row_major);
max_field_align = MAX2(field_align, max_field_align);
- intra_struct_offset = align(intra_struct_offset, field_align);
+ intra_struct_offset = glsl_align(intra_struct_offset, field_align);
if (strcmp(struct_type->fields.structure[i].name,
deref_record->field) == 0)
@@ -146,7 +140,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
intra_struct_offset += type->std140_size(row_major);
}
- const_offset = align(const_offset, max_field_align);
+ const_offset = glsl_align(const_offset, max_field_align);
const_offset += intra_struct_offset;
deref = deref_record->record->as_dereference();
@@ -217,8 +211,8 @@ lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
field->name);
field_offset =
- align(field_offset,
- field->type->std140_base_alignment(ubo_var->RowMajor));
+ glsl_align(field_offset,
+ field->type->std140_base_alignment(ubo_var->RowMajor));
emit_ubo_loads(field_deref, base_offset, deref_offset + field_offset);
@@ -229,7 +223,8 @@ lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
if (deref->type->is_array()) {
unsigned array_stride =
- align(deref->type->fields.array->std140_size(ubo_var->RowMajor), 16);
+ glsl_align(deref->type->fields.array->std140_size(ubo_var->RowMajor),
+ 16);
for (unsigned i = 0; i < deref->type->length; i++) {
ir_constant *element = new(mem_ctx) ir_constant(i);
--
1.7.11.7
More information about the mesa-dev
mailing list