[Mesa-dev] [PATCH 11/11] glsl: add cast to silence MSVC double->float assignment warning
Ian Romanick
idr at freedesktop.org
Wed Jan 23 06:25:43 PST 2013
On 01/22/2013 07:51 PM, Brian Paul wrote:
> ---
> src/glsl/s_expression.cpp | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/src/glsl/s_expression.cpp b/src/glsl/s_expression.cpp
> index 57de9d3..52fa7ae 100644
> --- a/src/glsl/s_expression.cpp
> +++ b/src/glsl/s_expression.cpp
> @@ -79,7 +79,7 @@ read_atom(void *ctx, const char *&src, char *&symbol_buffer)
> int i = strtol(src, &int_end, 10);
> // If strtod matched more characters, it must have a decimal part
> if (float_end > int_end)
> - expr = new(ctx) s_float(f);
> + expr = new(ctx) s_float((float) f);
I think changing the type of f and the return type (and name?) of
glsl_strtod is better. Every single user of that function assigns the
result to a float.
> else
> expr = new(ctx) s_int(i);
> } else {
>
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