[Mesa-dev] [PATCH] i965: Use GL_RED for DEPTH_TEXTURE_MODE in ES 3.0 for unsized formats.
Kenneth Graunke
kenneth at whitecape.org
Wed Jan 23 15:27:39 PST 2013
Khronos has apparently decided that depth textures with sized formats
(allowed with ARB_internalformat_query or ES 3.0) should be treated as
GL_RED, while unsized formats (an existing feature) should be treated
as GL_INTENSITY for compatibility with ES 2.0.
Ian is proposing changes to ARB_internalformat_query which will make
this actually legal and consistent.
A similar problem exists with GL 4.2, but we're going to ignore that
for the time being.
Tested on Ivybridge: no Piglit regressions; fixes 4 es3conform tests:
- depth_texture_fbo
- depth_texture_fbo_clear
- depth_texture_teximage
- depth_texture_texsubimage
Cc: Ian Romanick <idr at freedesktop.org>
---
src/mesa/drivers/dri/i965/brw_state.h | 3 ++-
src/mesa/drivers/dri/i965/brw_wm.c | 2 +-
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 18 ++++++++++++++++--
src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 5 ++---
4 files changed, 21 insertions(+), 7 deletions(-)
Please NAK and revert
mesa: Use GL_RED for DEPTH_TEXTURE_MODE for everything but legacy GL.
mesa: Use GL_RED for DEPTH_TEXTURE_MODE for #version 300 es shaders.
before applying this patch. Otherwise, you'll get failures.
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index c6b8219..d9708c1 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -202,7 +202,8 @@ GLuint translate_tex_format(gl_format mesa_format,
GLenum depth_mode,
GLenum srgb_decode);
-int brw_get_texture_swizzle(const struct gl_texture_object *t);
+int brw_get_texture_swizzle(const struct gl_context *ctx,
+ const struct gl_texture_object *t);
/* gen7_wm_surface_state.c */
uint32_t gen7_surface_tiling_mode(uint32_t tiling);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 2891567..4b04465 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -316,7 +316,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
* (except for GL_ALPHA); all other platforms need MOVs in the shader.
*/
if (!intel->is_haswell || alpha_depth)
- key->swizzles[s] = brw_get_texture_swizzle(t);
+ key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
if (img->InternalFormat == GL_YCBCR_MESA) {
key->yuvtex_mask |= 1 << s;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 5e99592..87a69d6 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -30,6 +30,7 @@
*/
+#include "main/context.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "program/prog_parameter.h"
@@ -685,7 +686,8 @@ brw_get_surface_num_multisamples(unsigned num_samples)
* swizzling.
*/
int
-brw_get_texture_swizzle(const struct gl_texture_object *t)
+brw_get_texture_swizzle(const struct gl_context *ctx,
+ const struct gl_texture_object *t)
{
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
@@ -701,7 +703,19 @@ brw_get_texture_swizzle(const struct gl_texture_object *t)
if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
img->_BaseFormat == GL_DEPTH_STENCIL) {
- switch (t->DepthMode) {
+ GLenum depth_mode = t->DepthMode;
+
+ /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
+ * with depth component data specified with a sized internal format.
+ * Otherwise, it's left at the old default, GL_LUMINANCE.
+ */
+ if (_mesa_is_gles3(ctx) &&
+ img->InternalFormat != GL_DEPTH_COMPONENT &&
+ img->InternalFormat != GL_DEPTH_STENCIL) {
+ depth_mode = GL_RED;
+ }
+
+ switch (depth_mode) {
case GL_ALPHA:
swizzles[0] = SWIZZLE_ZERO;
swizzles[1] = SWIZZLE_ZERO;
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index 05e9e75..236d50c 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -344,9 +344,8 @@ gen7_update_texture_surface(struct gl_context *ctx,
(firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
firstImage->_BaseFormat == GL_DEPTH_STENCIL);
- const int swizzle =
- unlikely(alpha_depth) ? SWIZZLE_XYZW : brw_get_texture_swizzle(tObj);
-
+ const int swizzle = unlikely(alpha_depth)
+ ? SWIZZLE_XYZW : brw_get_texture_swizzle(ctx, tObj);
surf[7] =
SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 0)), GEN7_SURFACE_SCS_R) |
--
1.8.1.1
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