[Mesa-dev] [PATCH 2/2] gallivm, draw, llvmpipe: mass rename of unit->texture_unit/sampler_unit
brianp at vmware.com
Sat Jan 26 10:38:24 PST 2013
On 01/25/2013 05:36 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger<sroland at vmware.com>
> Make it obvious what "unit" this is (no change in functionality).
> draw still uses "unit" in places where it changes the shader by adding
> texture sampling itself - it seems like this can't work with shaders
> using dx10-style sample opcodes (can't mix gl-style and dx10-style
> sample instructions in a shader).
For both: Reviewed-by: Brian Paul <brianp at vmware.com>
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