[Mesa-dev] [PATCH 0/9] RGBX formats and cleanups

Marek Olšák maraeo at gmail.com
Sun Jan 27 12:52:48 PST 2013

Besides some small cleanups, this series adds all RGBX formats needed to correctly implement OpenGL RGB texture formats on radeon. The main motivation behind it is that drivers can finally force alpha to 1 and implement the correct behavior for texturing and rendering if RGBX is the only available RGB format they can use.

One thing that worries me is the inconsistent and messy naming of mesa formats. I volunteer to rename all mesa formats to match gallium (e.g. MESA_FORMAT_RGBA8888_REV -> MESA_FORMAT_R8G8B8A8_UNORM) if that's okay with people.


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