[Mesa-dev] Gallium pixel formats on big-endian
Michel Dänzer
michel at daenzer.net
Thu Jan 31 06:34:17 PST 2013
On Don, 2013-01-31 at 02:14 -0800, Jose Fonseca wrote:
> ----- Original Message -----
> > On Mit, 2013-01-30 at 08:35 -0800, Jose Fonseca wrote:
> > >
> > > ----- Original Message -----
> > > > For another example (which I suspect is more relevant for this
> > > > thread),
> > > > wouldn't it be nice if the software rendering drivers could
> > > > directly
> > > > represent the window system renderbuffer format as a Gallium
> > > > format
> > > > in
> > > > all cases?
> > >
> > > I'm missing your point, could you give an example of where that's
> > > currently not possible?
> >
> > E.g. an XImage of depth 16, where the pixels are generally packed in
> > big
> > endian if the X server runs on a big endian machine. It's impossible
> > to
> > represent that with PIPE_FORMAT_*5*6*5_UNORM packed in little endian.
>
> I see.
>
> Is this something that could be worked around?
Basically anything can be worked around somehow, right? :)
But in this example, it seems like it would require some kind of
sideband information to specify that PIPE_FORMAT_*5*6*5_UNORM actually
has the reversed byte order now, and some layer of the stack to use that
and swap the bytes accordingly. So, extra copies and an extra
information channel (and possibly a layering violation).
> > > > I can't help feeling it would be better to treat endianness
> > > > explicitly
> > > > rather than implicitly in the format description, so drivers and
> > > > state
> > > > trackers could choose to use little/big/native/foreign endian
> > > > formats
> > > > as
> > > > appropriate for the hardware and APIs they're dealing with.
> > >
> > > What you mean by explicitly vs implicitly? Do you mean r5g6b5_be,
> > > r5g6b5_le, r32g32b32a32_unorm_le, r32g32b32a32_unorm_be, etc?
> >
> > Yeah, something like that, with the byte order only applying within
> > each
> > component for array formats.
>
> I don't oppose that. But it does seem a lot of work.
I'm afraid so.
> How would hardware drivers handle this? Specially those that have a
> single LE/BE bit to choose?
I guess drivers would advertise the formats they can and want to support
given the hardware capabilities and target platforms. For drivers which
only have to worry about little endian environments, basically nothing
should change except for the format names and maybe other similar
details.
> (BTW, I do believe we should unify Mesa format handling and Gallium's
> u_format module into a shared external helper library for formats
> before we venture into that though as the effort of doing that would
> pretty much double.
That might be a good idea. The Mesa format code seems to have grown some
warts of its own anyway.
> I think it is also worth considering the other extreme: all formats
> are expected to be LE on LE platforms, BE on BE platforms.
Right. I think that might be preferable over LE always, if we decide not
to support both LE/BE explicitly.
> Is this feasible, or are there APIs that need (i.e, require) to handle
> both LE/BE formats?
Not sure, but my impression has been that APIs tend to prefer the CPU
native byte order. Anything else makes little sense from an application
POV. Still, I wouldn't be surprised if there were exceptions, e.g. with
image/video APIs related to fixed file formats.
> (Or hardware only capable of LE formats?)
Unfortunately, our Southern Islands GPUs no longer have facilities for
byte-swapping vertex / texture data on the fly.
> If not, would it be feasible to byte-swap at state tracker level?
That should certainly be feasible for texture data, as that generally
involves at least one copy anyway. However, it might hurt for streaming
vertex data. Also, we might have to be careful not to require double
byte-swapping in cases where simple copies would work or no copies would
be necessary in the first place.
> In short, in order to support BE platforms properly, there will be
> some pain regardless the approach we take. I really don't feel
> strongly about any approach -- just want a level of pain we (ie. the
> whole community) can sustain. Because if the "right thing" is onerous
> and few care I suspect this will quickly rot or never get completed.
I agree. I'm hoping that dealing with byte order more explicitly will
make it less likely to be ignored. But I'm not pretending to know what
the best solution is. I'm mainly trying to raise awareness of the
issues.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Debian, X and DRI developer
More information about the mesa-dev
mailing list