[Mesa-dev] [PATCH 1/2] mesa: don't use format chooser code for glCompressedTexImage

Brian Paul brianp at vmware.com
Thu Jan 31 18:02:21 PST 2013


When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
the same (since we never do format transcoding).  So use the simpler
_mesa_glenum_to_compressed_format() function.  This change is also
needed for the next patch.

Note: This is a candidate for the stable branches.

--

Note: I haven't completed my full piglit regression test yet but I
wanted to get this out for review anyway.
---
 src/mesa/main/teximage.c |   14 ++++++++++++--
 1 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index f03e84a..ff3c92c 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3004,8 +3004,18 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
    texObj = _mesa_get_current_tex_object(ctx, target);
    assert(texObj);
 
-   texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
-                                           internalFormat, format, type);
+   if (compressed) {
+      /* For glCompressedTexImage() the driver has no choice about the
+       * texture format since we'll never transcode the user's compressed
+       * image data.  The internalFormat was error checked earlier.
+       */
+      texFormat = _mesa_glenum_to_compressed_format(internalFormat);
+   }
+   else {
+      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+                                              internalFormat, format, type);
+   }
+
    assert(texFormat != MESA_FORMAT_NONE);
 
    /* check that width, height, depth are legal for the mipmap level */
-- 
1.7.3.4



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