[Mesa-dev] [PATCH] mesa: Set ProfileMask properly for core profile.
Kenneth Graunke
kenneth at whitecape.org
Mon Jul 8 22:30:16 PDT 2013
On 07/08/2013 04:09 PM, Matt Turner wrote:
> Fixes MESA_GL_VERSION_OVERRIDE=3.2 egl-create-context-verify-gl-flavor.
> ---
> src/mesa/main/context.c | 6 ++++--
> 1 file changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 5ad04cc..d687fb7 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -636,8 +636,10 @@ _mesa_init_constants(struct gl_context *ctx)
> ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
> ctx->Const.MaxVertexStreams = 1;
>
> - /* GL 3.2: hard-coded for now: */
> - ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
> + /* GL 3.2 */
> + ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
> + ? GL_CONTEXT_CORE_PROFILE_BIT
> + : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
>
> /** GL_EXT_gpu_shader4 */
> ctx->Const.MinProgramTexelOffset = -8;
Ah, I see - this is only used for glGetIntegerv with
GL_CONTEXT_PROFILE_MASK. Seems reasonable then.
Unless someone is planning on implementing the compatibility profile
(which I doubt), this could just be:
ctx->Const.ProfileMask = GL_CONTEXT_CORE_PROFILE_BIT;
but I think the way you have it is a bit more obvious/self-documenting,
so I'm fine with it.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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