[Mesa-dev] OSMesa Help
Brian Paul
brianp at vmware.com
Wed Jul 10 06:49:09 PDT 2013
On 07/09/2013 11:20 PM, Andy Li wrote:
> Hello everyone,
>
>
> I have some questions regarding to OSMesa.
>
> I am currently working on a project which I have to use Mesa on an
> embedded system.
>
> My current goal is to port the base functions over to the embedded
> system, so that I can draw a line on a provided VGA screen.
>
> Since the embedded system I am using does not contain a GPU, therefore I
> have decided to use OSMesa for rendering process.
>
> I am wondering if there are any documentations/ specifications for OSMesa?
End users of OSMesa generally get by on the comments in osmesa.h and the
example programs. But you're working on the driver implementation side.
> Anyone know which are the base functions that OSMesa used for the
> rendering process?
I don't know what you mean by base functions. In Mesa/master git, the
OSMesa can either be used with the legacy swrast driver or with the
gallium softpipe/llvmpipe drivers.
> I have looked into src/mesa/swrast/s_lines.c and s_drawpix.c and trying
> to figure out how the code works, am I in the right direction?
That code is used by the legacy OSMesa driver, but it's also used by the
old Xlib driver too.
> Moreover, for example, if I found a drawpix() function, how do I know if
> OSMesa actually used this function during rendering process? Is there
> any tool/debugger I can use to confirm my findings?
One would normally set a breakpoint on the function in gdb or another
debugger.
Let's take a few steps back here first. You said you want to display
graphics on your VGA screen. OSMesa will not do that for you.
OS=Off-Screen. The whole point of OSMesa is to draw into malloc'd
framebuffer memory, rather than drawing to a real/displayed framebuffer.
You could use OSMesa and then do some sort of memcpy of the image into
your devices's actual frame buffer. Is that what you want to do?
-Brian
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