[Mesa-dev] OSMesa Help
Brian Paul
brianp at vmware.com
Wed Jul 10 11:53:19 PDT 2013
Please keep your replies on the list so that others can potentially
help/reply.
On 07/10/2013 12:05 PM, Andy Li wrote:
> Hi Brain,
>
> Thank you for your reply.
> You were right, my plan is to use OSMesa and draw into malloc'd frame
> buffer in my device, so I can display the image on the screen.
>
> For base functions, what i meant are the drawline() or drawpix() functions.
> In other words, I am wondering which are the functions OSMesa used to
> draw a line/pixel into the memory (changing the color/rgba value in
> frame buffer)?
In the swrast code, look at s_lines.c, s_triangle.c, etc. to see how
lines and triangles are drawn. In some (simple) cases we can write
directly into the framebuffer but other times we call functions like
_swrast_write_rgba_span() to do fragment processing/writing.
To access the framebuffer's memory we use the
ctx->Driver.Map/UnmapRenderbuffer() functions.
> Why am I trying to find these functions? The other part of my project is
> to rewrite these functions with an accelerator, so that I can speed up
> the rendering process with the embedded system I am using.
>
> Would you be able to give me some info/ suggestions on what I am doing?
See above. Otherwise, just study the code for a while. It's not all
that complicated.
-Brian
>
> Thanks,
>
> Andy
>
> > Date: Wed, 10 Jul 2013 07:49:09 -0600
> > From: brianp at vmware.com
> > To: lilapkiu at hotmail.com
> > CC: mesa-dev at lists.freedesktop.org
> > Subject: Re: [Mesa-dev] OSMesa Help
> >
> > On 07/09/2013 11:20 PM, Andy Li wrote:
> > > Hello everyone,
> > >
> > >
> > > I have some questions regarding to OSMesa.
> > >
> > > I am currently working on a project which I have to use Mesa on an
> > > embedded system.
> > >
> > > My current goal is to port the base functions over to the embedded
> > > system, so that I can draw a line on a provided VGA screen.
> > >
> > > Since the embedded system I am using does not contain a GPU,
> therefore I
> > > have decided to use OSMesa for rendering process.
> > >
> > > I am wondering if there are any documentations/ specifications for
> OSMesa?
> >
> > End users of OSMesa generally get by on the comments in osmesa.h and the
> > example programs. But you're working on the driver implementation side.
> >
> >
> > > Anyone know which are the base functions that OSMesa used for the
> > > rendering process?
> >
> > I don't know what you mean by base functions. In Mesa/master git, the
> > OSMesa can either be used with the legacy swrast driver or with the
> > gallium softpipe/llvmpipe drivers.
> >
> >
> > > I have looked into src/mesa/swrast/s_lines.c and s_drawpix.c and trying
> > > to figure out how the code works, am I in the right direction?
> >
> > That code is used by the legacy OSMesa driver, but it's also used by the
> > old Xlib driver too.
> >
> >
> > > Moreover, for example, if I found a drawpix() function, how do I
> know if
> > > OSMesa actually used this function during rendering process? Is there
> > > any tool/debugger I can use to confirm my findings?
> >
> > One would normally set a breakpoint on the function in gdb or another
> > debugger.
> >
> > Let's take a few steps back here first. You said you want to display
> > graphics on your VGA screen. OSMesa will not do that for you.
> > OS=Off-Screen. The whole point of OSMesa is to draw into malloc'd
> > framebuffer memory, rather than drawing to a real/displayed framebuffer.
> >
> > You could use OSMesa and then do some sort of memcpy of the image into
> > your devices's actual frame buffer. Is that what you want to do?
> >
> > -Brian
> >
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