[Mesa-dev] [PATCH 11/13] i965: Remove old BSpec reference from BLORP's 3DSTATE_WM/PS packets.

Kenneth Graunke kenneth at whitecape.org
Wed Jul 10 16:28:05 PDT 2013


The Sandybridge code had a citation for the range of the "Maximum Number
of Threads" field, and the Ivybridge code just mentioned the "BSpec" in
general.  That's documented in the obvious place, so people can find it
without a spec reference.

The real value of the comment is to say "we tried zero, and it exploded,
so program it to a valid number even if pixel shading is off."

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/gen6_blorp.cpp | 6 +++---
 src/mesa/drivers/dri/i965/gen7_blorp.cpp | 4 ++--
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index fc26eb5..8056bf5 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -688,9 +688,9 @@ gen6_blorp_emit_wm_config(struct brw_context *brw,
    uint32_t dw2, dw4, dw5, dw6;
 
    /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
-    * nonzero to prevent the GPU from hanging. See the valid ranges in the
-    * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31
-    * "Maximum Number Of Threads".
+    * nonzero to prevent the GPU from hanging.  While the documentation doesn't
+    * mention this explicitly, it notes that the valid range for the field is
+    * [1,39] = [2,40] threads, which excludes zero.
     *
     * To be safe (and to minimize extraneous code) we go ahead and fully
     * configure the WM state whether or not there is a WM program.
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 199866e..cfac411 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -526,8 +526,8 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
  *
  * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
  * that, thread dispatch info must still be specified.
- *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
- *       states that the valid range for this field is [0x3, 0x2f].
+ *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
+ *       valid range for this field is [0x3, 0x2f].
  *     - A dispatch mode must be given; that is, at least one of the
  *       "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
  *       discovered through simulator error messages.
-- 
1.8.3.2



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