[Mesa-dev] [PATCH 2/2] llvmpipe: clamp inputs for srgb render buffers

sroland at vmware.com sroland at vmware.com
Wed Jul 17 17:12:01 PDT 2013


From: Roland Scheidegger <sroland at vmware.com>

Usually with fixed point renderbuffers clamping is done as part of conversion.
However, since we blend in float format, we essentially skip all conversion
steps pre-blend but since this is still a fixed point renderbuffer we must
still clamp the inputs in this case. Makes no difference for piglit though.
Obviously we could skip this if fragment color clamping is enabled, but a)
this is deprecated in OpenGL (d3d never had it) and b) we don't support it
natively so it gets baked into the shader.
Also add some comment about logic ops being broken for srgb, luckily no test
tries to do that as there's no easy fix...
---
 src/gallium/drivers/llvmpipe/lp_state_fs.c |   35 ++++++++++++++++++++++++++++
 1 file changed, 35 insertions(+)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index a305109..3739941 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -1671,6 +1671,35 @@ generate_unswizzled_blend(struct gallivm_state *gallivm,
    /* Convert */
    lp_build_conv(gallivm, fs_type, blend_type, &blend_color, 1, &blend_color, 1);
 
+   if (out_format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
+      /*
+       * since blending is done with floats, there was no conversion.
+       * However, the rules according to fixed point renderbuffers still
+       * apply, that is we must clamp inputs to 0.0/1.0.
+       * (This would apply to separate alpha conversion too but we currently
+       * force has_alpha to be true.)
+       * TODO: should skip this with "fake" blend, since post-blend conversion
+       * will clamp anyway.
+       * TODO: could also skip this if fragment color clamping is enabled. We
+       * don't support it natively so it gets baked into the shader however, so
+       * can't really tell here.
+       */
+      struct lp_build_context f32_bld;
+      assert(row_type.floating);
+      lp_build_context_init(&f32_bld, gallivm, row_type);
+      for (i = 0; i < src_count; i++) {
+         src[i] = lp_build_clamp(&f32_bld, src[i], f32_bld.zero, f32_bld.one);
+      }
+      if (dual_source_blend) {
+         for (i = 0; i < src_count; i++) {
+            src1[i] = lp_build_clamp(&f32_bld, src1[i], f32_bld.zero, f32_bld.one);
+         }
+      }
+      /* probably can't be different than row_type but better safe than sorry... */
+      lp_build_context_init(&f32_bld, gallivm, blend_type);
+      blend_color = lp_build_clamp(&f32_bld, blend_color, f32_bld.zero, f32_bld.one);
+   }
+
    /* Extract alpha */
    blend_alpha = lp_build_extract_broadcast(gallivm, blend_type, row_type, blend_color, lp_build_const_int32(gallivm, 3));
 
@@ -1827,6 +1856,12 @@ generate_unswizzled_blend(struct gallivm_state *gallivm,
     */
    convert_to_blend_type(gallivm, block_size, out_format_desc, dst_type, row_type, dst, src_count);
 
+   /*
+    * FIXME: Really should get logic ops / masks out of generic blend / row
+    * format. Logic ops will definitely not work on the blend float format
+    * used for SRGB here and I think OpenGL expects this to work as expected
+    * (that is incoming values converted to srgb then logic op applied).
+    */
    for (i = 0; i < src_count; ++i) {
       dst[i] = lp_build_blend_aos(gallivm,
                                   &variant->key.blend,
-- 
1.7.9.5


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