[Mesa-dev] [PATCH v2 05/13] gen7 depth surface: calculate minimum array element being rendered
Jordan Justen
jordan.l.justen at intel.com
Fri Jul 19 17:32:51 PDT 2013
In layered rendering this will be 0. Otherwise it will be the
selected slice.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
---
src/mesa/drivers/dri/i965/gen7_blorp.cpp | 7 +++++++
src/mesa/drivers/dri/i965/gen7_misc_state.c | 10 ++++++++++
2 files changed, 17 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 2ab7c57..9ce1a75 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -665,6 +665,7 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
uint32_t surftype;
unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
+ unsigned int min_array_element;
GLenum gl_target = params->depth.mt->target;
unsigned int lod;
@@ -689,6 +690,12 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
break;
}
+ min_array_element = params->depth.layer;
+ if (params->depth.mt->num_samples > 1) {
+ /* Convert physical layer to logical layer. */
+ min_array_element /= params->depth.mt->num_samples;
+ }
+
lod = params->depth.level - params->depth.mt->first_level;
/* 3DSTATE_DEPTH_BUFFER */
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index acbf79d..e9167b7 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -45,6 +45,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
unsigned int depth = 1;
+ unsigned int min_array_element;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
const struct intel_renderbuffer *irb = NULL;
@@ -79,6 +80,15 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
break;
}
+ if (fb->Layered || !irb) {
+ min_array_element = 0;
+ } else if (irb->mt->num_samples > 1) {
+ /* Convert physical layer to logical layer. */
+ min_array_element = irb->mt_layer / irb->mt->num_samples;
+ } else {
+ min_array_element = irb->mt_layer;
+ }
+
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
--
1.7.10.4
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