[Mesa-dev] Direct3D 9 state tracker
Dave Airlie
airlied at gmail.com
Mon Jul 22 15:39:32 PDT 2013
On Tue, Jul 23, 2013 at 8:21 AM, Marek Olšák <maraeo at gmail.com> wrote:
> I think this is radically different from d3d1x, as it already can be
> used to play games from Blizzard, Bethesda, and other companies
> according to Christoph. I don't think this is much about what's best
> for Wine, because Wine has to work on multiple operating
> systems/drivers anyway. I think this is about what's best for the open
> source graphics drivers, and skipping the OpenGL middle layer is
> certainly not a bad idea.
>
> I think Wine should allow drivers, both open and closed, to implement
> d3d9 by themselves. In any case, wined3d can be used as a fallback if
> no compatible d3d9 driver has been found, which has already been
> implemented by Christoph if I understood him correctly.
> I see no problem with this. Let's merge the Wine patches, then the
> d3d9 state tracker, then let the community test it and report bugs.
> Once we're comfortable with it, we can enable building the d3d9
> gallium drivers by default and the user base should skyrocket. Isn't
> it a good plan?
>
Totally, if we can find some way for wine to pick up the dll so
distros can package it even better.
Like some sort of search path for /usr/lib64/dri/ or a look for
winemesad3d.dll first then fallback to the wined3d.dll (or however
this works).
Dave.
More information about the mesa-dev
mailing list