[Mesa-dev] [PATCH V3 2/5] i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3

Kenneth Graunke kenneth at whitecape.org
Mon Jul 22 23:25:44 PDT 2013


On 07/14/2013 02:39 AM, Chris Forbes wrote:
> Previously the SF only handled the builtin color varying specially.
> This patch generalizes that support to cover user-defined varyings,
> driven by the interpolation mode array set up alongside the VUE map.
>
> Based on the following patches from Olivier Galibert:
> - http://lists.freedesktop.org/archives/mesa-dev/2012-July/024335.html
> - http://lists.freedesktop.org/archives/mesa-dev/2012-July/024339.html
>
> With this patch, all the GLSL 1.3 interpolation tests that do not clip
> (spec/glsl-1.30/execution/interpolation/*-none.shader_test) pass.
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
>   src/mesa/drivers/dri/i965/brw_fs.cpp    |   2 +-
>   src/mesa/drivers/dri/i965/brw_sf.c      |   9 +-
>   src/mesa/drivers/dri/i965/brw_sf.h      |   2 +-
>   src/mesa/drivers/dri/i965/brw_sf_emit.c | 187 ++++++++++++++++----------------
>   4 files changed, 106 insertions(+), 94 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index afd29de..a81e97f 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -1048,7 +1048,7 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
>                     inst->predicate = BRW_PREDICATE_NORMAL;
>                     inst->predicate_inverse = true;
>                  }
> -               if (brw->gen < 6) {
> +               if (brw->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) {
>                     emit(BRW_OPCODE_MUL, attr, attr, this->pixel_w);
>                  }
>   	       attr.reg_offset++;

This hunk looks good to me.

> diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
> index 7cd383c..f7725ed 100644
> --- a/src/mesa/drivers/dri/i965/brw_sf.c
> +++ b/src/mesa/drivers/dri/i965/brw_sf.c
> @@ -138,6 +138,7 @@ brw_upload_sf_prog(struct brw_context *brw)
>      struct brw_sf_prog_key key;
>      /* _NEW_BUFFERS */
>      bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
> +   int i;
>
>      memset(&key, 0, sizeof(key));
>
> @@ -190,7 +191,13 @@ brw_upload_sf_prog(struct brw_context *brw)
>         key.sprite_origin_lower_left = true;
>
>      /* _NEW_LIGHT | _NEW_PROGRAM */
> -   key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);

I like the name change, though it might be nice to have the 
s/do_flat_shading/has_flat_shading/g in a separate patch for simplicity.

> +   key.has_flat_shading = 0;
> +   for (i = 0; i < BRW_VARYING_SLOT_COUNT; i++) {

If you want, you can fold the "int i" into the loop...C99's okay in the 
i965 driver.  *shrug*

> +      if (brw->interpolation_mode[i] == INTERP_QUALIFIER_FLAT) {
> +         key.has_flat_shading = 1;
> +         break;
> +      }
> +   }
>      key.do_twoside_color = ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
>                              ctx->VertexProgram._TwoSideEnabled);
>
> diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h
> index 55a860d..9bfa994 100644
> --- a/src/mesa/drivers/dri/i965/brw_sf.h
> +++ b/src/mesa/drivers/dri/i965/brw_sf.h
> @@ -50,7 +50,7 @@ struct brw_sf_prog_key {
>      uint8_t point_sprite_coord_replace;
>      GLuint primitive:2;
>      GLuint do_twoside_color:1;
> -   GLuint do_flat_shading:1;
> +   GLuint has_flat_shading:1;
>      GLuint frontface_ccw:1;
>      GLuint do_point_sprite:1;
>      GLuint do_point_coord:1;
> diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c
> index bd68f68..63e077d 100644
> --- a/src/mesa/drivers/dri/i965/brw_sf_emit.c
> +++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c
> @@ -44,6 +44,15 @@
>
>
>   /**
> + * Determine the vue slot corresponding to the given half of the given register.
> + */
> +static inline int vert_reg_to_vue_slot(struct brw_sf_compile *c, GLuint reg,
> +                                       int half)
> +{
> +   return (reg + c->urb_entry_read_offset) * 2 + half;
> +}
> +
> +/**
>    * Determine the varying corresponding to the given half of the given
>    * register.  half=0 means the first half of a register, half=1 means the
>    * second half.
> @@ -51,11 +60,24 @@
>   static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg,
>                                         int half)
>   {
> -   int vue_slot = (reg + c->urb_entry_read_offset) * 2 + half;
> +   int vue_slot = vert_reg_to_vue_slot(c, reg, half);
>      return c->vue_map.slot_to_varying[vue_slot];
>   }

This refactoring might be nice to pull into a separate patch.

>   /**
> + * Determine the register corresponding to the given vue slot
> + */
> +static struct brw_reg get_vue_slot(struct brw_sf_compile *c,
> +                                   struct brw_reg vert,
> +                                   int vue_slot)
> +{
> +   GLuint off = vue_slot / 2 - c->urb_entry_read_offset;
> +   GLuint sub = vue_slot % 2;
> +
> +   return brw_vec4_grf(vert.nr + off, sub * 4);
> +}
> +
> +/**
>    * Determine the register corresponding to the given varying.
>    */
>   static struct brw_reg get_varying(struct brw_sf_compile *c,
> @@ -64,10 +86,7 @@ static struct brw_reg get_varying(struct brw_sf_compile *c,
>   {
>      int vue_slot = c->vue_map.varying_to_slot[varying];
>      assert (vue_slot >= c->urb_entry_read_offset);
> -   GLuint off = vue_slot / 2 - c->urb_entry_read_offset;
> -   GLuint sub = vue_slot % 2;
> -
> -   return brw_vec4_grf(vert.nr + off, sub * 4);
> +   return get_vue_slot(c, vert, vue_slot);
>   }

Likewise, this could probably be a separate patch.  Could probably be 
combined with the hunk above (both refactors together).

Smaller patches make bisecting more accurate - gives you a smaller 
haystack to dig through if there's a problem.

>   static bool
> @@ -79,24 +98,9 @@ have_attr(struct brw_sf_compile *c, GLuint attr)
>   /***********************************************************************
>    * Twoside lighting
>    */
> -static void copy_bfc( struct brw_sf_compile *c,
> -		      struct brw_reg vert )
> -{
> -   struct brw_compile *p = &c->func;
> -   GLuint i;
> -
> -   for (i = 0; i < 2; i++) {
> -      if (have_attr(c, VARYING_SLOT_COL0+i) &&
> -	  have_attr(c, VARYING_SLOT_BFC0+i))
> -	 brw_MOV(p,
> -		 get_varying(c, vert, VARYING_SLOT_COL0+i),
> -		 get_varying(c, vert, VARYING_SLOT_BFC0+i));
> -   }
> -}
> -
> -
>   static void do_twoside_color( struct brw_sf_compile *c )
>   {
> +   GLuint i, need_0, need_1;

I would make these bool type.

>      struct brw_compile *p = &c->func;
>      GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L;
>
> @@ -105,14 +109,16 @@ static void do_twoside_color( struct brw_sf_compile *c )
>      if (c->key.primitive == SF_UNFILLED_TRIS)
>         return;
>
> -   /* XXX: What happens if BFC isn't present?  This could only happen
> -    * for user-supplied vertex programs, as t_vp_build.c always does
> -    * the right thing.
> +   /* If the vertex shader provides backface color, do the selection. The VS
> +    * promises to set up the front color if the backface color is provided, but
> +    * it may contain junk if never written to.
>       */
> -   if (!(have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0)) &&
> -       !(have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1)))
> +   need_0 = have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0);
> +   need_1 = have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1);
> +
> +   if (!need_0 && !need_1)
>         return;
> -
> +
>      /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
>       * to get all channels active inside the IF.  In the clipping code
>       * we run with NoMask, so it's not an option and we can use
> @@ -121,12 +127,15 @@ static void do_twoside_color( struct brw_sf_compile *c )
>      brw_push_insn_state(p);
>      brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0));
>      brw_IF(p, BRW_EXECUTE_4);
> -   {
> -      switch (c->nr_verts) {
> -      case 3: copy_bfc(c, c->vert[2]);
> -      case 2: copy_bfc(c, c->vert[1]);
> -      case 1: copy_bfc(c, c->vert[0]);
> -      }
> +   for (i=0; i < c->nr_verts; i++) {
> +      if (need_0)
> +         brw_MOV(p,
> +                 get_varying(c, c->vert[i], VARYING_SLOT_COL0),
> +                 get_varying(c, c->vert[i], VARYING_SLOT_BFC0));
> +      if (need_1)
> +         brw_MOV(p,
> +                 get_varying(c, c->vert[i], VARYING_SLOT_COL1),
> +                 get_varying(c, c->vert[i], VARYING_SLOT_BFC1));
>      }
>      brw_ENDIF(p);
>      brw_pop_insn_state(p);

This looks like a bug fix for two-sided color, which on the surface 
doesn't look too related to the smooth/flat hunk at the very top of this 
patch.  Maybe it should be pulled out too?

It looks good to me.

> @@ -138,24 +147,34 @@ static void do_twoside_color( struct brw_sf_compile *c )
>    * Flat shading
>    */
>
> -#define VARYING_SLOT_COLOR_BITS (BITFIELD64_BIT(VARYING_SLOT_COL0) | \
> -                                 BITFIELD64_BIT(VARYING_SLOT_COL1))
> -
> -static void copy_colors( struct brw_sf_compile *c,
> -		     struct brw_reg dst,
> -		     struct brw_reg src)
> +static void copy_flatshaded_attributes(struct brw_sf_compile *c,
> +                                       struct brw_reg dst,
> +                                       struct brw_reg src)
>   {
>      struct brw_compile *p = &c->func;
> -   GLuint i;
> +   int i;
>
> -   for (i = VARYING_SLOT_COL0; i <= VARYING_SLOT_COL1; i++) {
> -      if (have_attr(c,i))
> -	 brw_MOV(p,
> -		 get_varying(c, dst, i),
> -		 get_varying(c, src, i));
> +   for (i = 0; i < c->vue_map.num_slots; i++) {
> +      if (c->key.interpolation_mode[i] == INTERP_QUALIFIER_FLAT) {
> +         brw_MOV(p,
> +                 get_vue_slot(c, dst, i),
> +                 get_vue_slot(c, src, i));
> +      }
>      }
>   }

If you do split this patch, this could probably go in the same patch as 
the top hunk, which also deals with SMOOTH vs. FLAT.

>
> +static int count_flatshaded_attributes(struct brw_sf_compile *c)
> +{
> +   int i;
> +   int count = 0;
> +
> +   for (i = 0; i < c->vue_map.num_slots; i++)
> +      if (c->key.interpolation_mode[i] == INTERP_QUALIFIER_FLAT)
> +         count++;
> +
> +   return count;
> +}
> +
>
>
>   /* Need to use a computed jump to copy flatshaded attributes as the
> @@ -167,12 +186,9 @@ static void do_flatshade_triangle( struct brw_sf_compile *c )
>      struct brw_compile *p = &c->func;
>      struct brw_context *brw = p->brw;
>      struct brw_reg ip = brw_ip_reg();
> -   GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
> +   GLuint nr;
>      GLuint jmpi = 1;
>
> -   if (!nr)
> -      return;
> -
>      /* Already done in clip program:
>       */
>      if (c->key.primitive == SF_UNFILLED_TRIS)
> @@ -181,21 +197,23 @@ static void do_flatshade_triangle( struct brw_sf_compile *c )
>      if (brw->gen == 5)
>          jmpi = 2;
>
> +   nr = count_flatshaded_attributes(c);
> +
>      brw_push_insn_state(p);
> -
> +
>      brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr*2+1)));
>      brw_JMPI(p, ip, ip, c->pv);
>
> -   copy_colors(c, c->vert[1], c->vert[0]);
> -   copy_colors(c, c->vert[2], c->vert[0]);
> +   copy_flatshaded_attributes(c, c->vert[1], c->vert[0]);
> +   copy_flatshaded_attributes(c, c->vert[2], c->vert[0]);
>      brw_JMPI(p, ip, ip, brw_imm_d(jmpi*(nr*4+1)));
>
> -   copy_colors(c, c->vert[0], c->vert[1]);
> -   copy_colors(c, c->vert[2], c->vert[1]);
> +   copy_flatshaded_attributes(c, c->vert[0], c->vert[1]);
> +   copy_flatshaded_attributes(c, c->vert[2], c->vert[1]);
>      brw_JMPI(p, ip, ip, brw_imm_d(jmpi*nr*2));
>
> -   copy_colors(c, c->vert[0], c->vert[2]);
> -   copy_colors(c, c->vert[1], c->vert[2]);
> +   copy_flatshaded_attributes(c, c->vert[0], c->vert[2]);
> +   copy_flatshaded_attributes(c, c->vert[1], c->vert[2]);
>
>      brw_pop_insn_state(p);
>   }
> @@ -206,12 +224,9 @@ static void do_flatshade_line( struct brw_sf_compile *c )
>      struct brw_compile *p = &c->func;
>      struct brw_context *brw = p->brw;
>      struct brw_reg ip = brw_ip_reg();
> -   GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
> +   GLuint nr;
>      GLuint jmpi = 1;
>
> -   if (!nr)
> -      return;
> -
>      /* Already done in clip program:
>       */
>      if (c->key.primitive == SF_UNFILLED_TRIS)
> @@ -220,14 +235,16 @@ static void do_flatshade_line( struct brw_sf_compile *c )
>      if (brw->gen == 5)
>          jmpi = 2;
>
> +   nr = count_flatshaded_attributes(c);
> +
>      brw_push_insn_state(p);
>
>      brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr+1)));
>      brw_JMPI(p, ip, ip, c->pv);
> -   copy_colors(c, c->vert[1], c->vert[0]);
> +   copy_flatshaded_attributes(c, c->vert[1], c->vert[0]);
>
>      brw_JMPI(p, ip, ip, brw_imm_ud(jmpi*nr));
> -   copy_colors(c, c->vert[0], c->vert[1]);
> +   copy_flatshaded_attributes(c, c->vert[0], c->vert[1]);
>
>      brw_pop_insn_state(p);
>   }
> @@ -324,36 +341,23 @@ static void invert_det( struct brw_sf_compile *c)
>
>   static bool
>   calculate_masks(struct brw_sf_compile *c,
> -	        GLuint reg,
> -		GLushort *pc,
> -		GLushort *pc_persp,
> -		GLushort *pc_linear)
> +                GLuint reg,
> +                GLushort *pc,
> +                GLushort *pc_persp,
> +                GLushort *pc_linear)

Not sure what happened to the whitespace here (or in a couple of other 
hunks).  Not a big deal, just odd.

>   {
>      bool is_last_attr = (reg == c->nr_setup_regs - 1);
> -   GLbitfield64 persp_mask;
> -   GLbitfield64 linear_mask;
> -
> -   if (c->key.do_flat_shading)
> -      persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS) |
> -                                    BITFIELD64_BIT(VARYING_SLOT_COL0) |
> -                                    BITFIELD64_BIT(VARYING_SLOT_COL1));
> -   else
> -      persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS));
> -
> -   if (c->key.do_flat_shading)
> -      linear_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_COL0) |
> -                                     BITFIELD64_BIT(VARYING_SLOT_COL1));
> -   else
> -      linear_mask = c->key.attrs;
> +   enum glsl_interp_qualifier interp;
>
>      *pc_persp = 0;
>      *pc_linear = 0;
>      *pc = 0xf;
>
> -   if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
> +   interp = c->key.interpolation_mode[vert_reg_to_vue_slot(c, reg, 0)];
> +   if (interp == INTERP_QUALIFIER_SMOOTH) {
> +      *pc_linear = 0xf;
>         *pc_persp = 0xf;
> -
> -   if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
> +   } else if (interp == INTERP_QUALIFIER_NOPERSPECTIVE)
>         *pc_linear = 0xf;
>
>      /* Maybe only processs one attribute on the final round:
> @@ -361,11 +365,12 @@ calculate_masks(struct brw_sf_compile *c,
>      if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_COUNT) {
>         *pc |= 0xf0;
>
> -      if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
> -	 *pc_persp |= 0xf0;
> -
> -      if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
> -	 *pc_linear |= 0xf0;
> +      interp = c->key.interpolation_mode[vert_reg_to_vue_slot(c, reg, 1)];
> +      if (interp == INTERP_QUALIFIER_SMOOTH) {
> +         *pc_linear |= 0xf0;
> +         *pc_persp |= 0xf0;
> +      } else if (interp == INTERP_QUALIFIER_NOPERSPECTIVE)
> +         *pc_linear |= 0xf0;
>      }

Didn't scan this part in detail yet, but looks like a nice use of the 
new interpolation_mode data structure.  Tidy.

>
>      return is_last_attr;
> @@ -418,7 +423,7 @@ void brw_emit_tri_setup(struct brw_sf_compile *c, bool allocate)
>      if (c->key.do_twoside_color)
>         do_twoside_color(c);
>
> -   if (c->key.do_flat_shading)
> +   if (c->key.has_flat_shading)
>         do_flatshade_triangle(c);
>
>
> @@ -504,7 +509,7 @@ void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate)
>      invert_det(c);
>      copy_z_inv_w(c);
>
> -   if (c->key.do_flat_shading)
> +   if (c->key.has_flat_shading)
>         do_flatshade_line(c);
>
>      for (i = 0; i < c->nr_setup_regs; i++)



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