[Mesa-dev] [PATCH 3/3] draw/llvmpipe: allow indexed rendering without index buffer bound

Brian Paul brianp at vmware.com
Tue Jul 23 15:13:15 PDT 2013


On 07/23/2013 10:20 AM, Zack Rusin wrote:
> this is a wonky requirement of d3d10, which expects that if
> indexed rendering call is issued without an indexed buffer
> bound, the rendering should still happen but with all indices
> set to 0.
>


The series looks good to me.

Reviewed-by: Brian Paul <brianp at vmware.com>



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