[Mesa-dev] [PATCH 2/4] gles2: Update gl2.h to revision 20555.

Matt Turner mattst88 at gmail.com
Fri Jul 26 16:33:09 PDT 2013


---
 include/GLES2/gl2.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/include/GLES2/gl2.h b/include/GLES2/gl2.h
index b7fe76e..c2d8357 100644
--- a/include/GLES2/gl2.h
+++ b/include/GLES2/gl2.h
@@ -1,7 +1,7 @@
 #ifndef __gl2_h_
 #define __gl2_h_
 
-/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
+/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
 
 #include <GLES2/gl2platform.h>
 
@@ -527,7 +527,7 @@ GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
@@ -546,7 +546,7 @@ GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-- 
1.8.1.5



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