[Mesa-dev] [PATCH] mesa: improve free() cleanup in generate_mipmap_compressed()
Jose Fonseca
jfonseca at vmware.com
Sat Jul 27 03:42:26 PDT 2013
----- Original Message -----
> Free all our temporary buffers in one place at the end of the
> function. Fixes memory leak detected by Coverity.
>
> Note: This is a candidate for the 9.x branches
> Cc: mesa-stable at lists.freedesktop.org
> ---
> src/mesa/main/mipmap.c | 17 +++++++----------
> 1 file changed, 7 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
> index 5839632..180f891 100644
> --- a/src/mesa/main/mipmap.c
> +++ b/src/mesa/main/mipmap.c
> @@ -2024,7 +2024,7 @@ generate_mipmap_compressed(struct gl_context *ctx,
> GLenum target,
> GLubyte *temp_src = NULL, *temp_dst = NULL;
> GLenum temp_datatype;
> GLenum temp_base_format;
> - GLubyte **temp_src_slices, **temp_dst_slices;
> + GLubyte **temp_src_slices = NULL, **temp_dst_slices = NULL;
>
> /* only two types of compressed textures at this time */
> assert(texObj->Target == GL_TEXTURE_2D ||
> @@ -2063,11 +2063,8 @@ generate_mipmap_compressed(struct gl_context *ctx,
> GLenum target,
> temp_dst_slices = malloc(srcImage->Depth * sizeof(GLubyte *));
>
> if (!temp_src || !temp_src_slices || !temp_dst_slices) {
> - free(temp_src);
> - free(temp_src_slices);
> - free(temp_dst_slices);
> _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
> - return;
> + goto end;
> }
>
> /* decompress base image to the temporary src buffer */
> @@ -2119,7 +2116,7 @@ generate_mipmap_compressed(struct gl_context *ctx,
> GLenum target,
> temp_dst = malloc(temp_dst_img_stride * dstDepth);
> if (!temp_dst) {
> _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
> - break;
> + goto end;
> }
> }
>
> @@ -2127,8 +2124,7 @@ generate_mipmap_compressed(struct gl_context *ctx,
> GLenum target,
> dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
> if (!dstImage) {
> _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
> - free(temp_dst);
> - return;
> + goto end;
> }
>
> /* for 2D arrays, setup array[depth] of slice pointers */
> @@ -2153,8 +2149,8 @@ generate_mipmap_compressed(struct gl_context *ctx,
> GLenum target,
> dstWidth, dstHeight, dstDepth,
> border, srcImage->InternalFormat,
> srcImage->TexFormat)) {
> - free(temp_dst);
> - return;
> + /* all done */
> + goto end;
> }
>
> /* The image space was allocated above so use glTexSubImage now */
> @@ -2173,6 +2169,7 @@ generate_mipmap_compressed(struct gl_context *ctx,
> GLenum target,
> }
> } /* loop over mipmap levels */
>
> +end:
> free(temp_src);
> free(temp_dst);
> free(temp_src_slices);
> --
> 1.7.10.4
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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