[Mesa-dev] [PATCH 02/34] glsl: Add EXT_texture_array support for geometry shaders.

Paul Berry stereotype441 at gmail.com
Sun Jul 28 23:03:28 PDT 2013


---
 src/glsl/builtins/profiles/EXT_texture_array.geom | 12 ++++++++++++
 1 file changed, 12 insertions(+)
 create mode 100644 src/glsl/builtins/profiles/EXT_texture_array.geom

diff --git a/src/glsl/builtins/profiles/EXT_texture_array.geom b/src/glsl/builtins/profiles/EXT_texture_array.geom
new file mode 100644
index 0000000..2308ba7
--- /dev/null
+++ b/src/glsl/builtins/profiles/EXT_texture_array.geom
@@ -0,0 +1,12 @@
+#extension GL_ARB_geometry_shader4 : enable
+#extension GL_EXT_texture_array : enable
+vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
+vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
+
+vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
+vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod);
+
+vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
+vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
+
+vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
-- 
1.8.3.4



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