[Mesa-dev] [PATCH 13/34] mesa: Copy linked program data for GS.
Paul Berry
stereotype441 at gmail.com
Sun Jul 28 23:03:39 PDT 2013
The documentation for gl_shader_program.Geom and gl_geometry_program
says that the former is copied to the latter at link time, but this
wasn't happening. This patch causes _mesa_ir_link_shader() to perform
the copy, and updates comment accordingly.
---
src/mesa/main/mtypes.h | 5 ++++-
src/mesa/main/shaderapi.c | 8 ++++++++
2 files changed, 12 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f2f0280..33075bd 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2319,7 +2319,10 @@ struct gl_shader_program
/** Post-link gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout FragDepthLayout;
- /** Geometry shader state - copied into gl_geometry_program at link time */
+ /**
+ * Geometry shader state - copied into gl_geometry_program by
+ * _mesa_copy_linked_program_data().
+ */
struct {
GLint VerticesIn;
GLint VerticesOut;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 38caa58..9f8cd70 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1850,6 +1850,14 @@ _mesa_copy_linked_program_data(gl_shader_type type,
dst_vp->UsesClipDistance = src->Vert.UsesClipDistance;
}
break;
+ case MESA_SHADER_GEOMETRY: {
+ struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
+ dst_gp->VerticesIn = src->Geom.VerticesIn;
+ dst_gp->VerticesOut = src->Geom.VerticesOut;
+ dst_gp->InputType = src->Geom.InputType;
+ dst_gp->OutputType = src->Geom.OutputType;
+ }
+ break;
default:
break;
}
--
1.8.3.4
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