[Mesa-dev] [PATCH 02/34] glsl: Add EXT_texture_array support for geometry shaders.

Kenneth Graunke kenneth at whitecape.org
Mon Jul 29 11:04:06 PDT 2013


On 07/28/2013 11:03 PM, Paul Berry wrote:
> ---
>   src/glsl/builtins/profiles/EXT_texture_array.geom | 12 ++++++++++++
>   1 file changed, 12 insertions(+)
>   create mode 100644 src/glsl/builtins/profiles/EXT_texture_array.geom
>
> diff --git a/src/glsl/builtins/profiles/EXT_texture_array.geom b/src/glsl/builtins/profiles/EXT_texture_array.geom
> new file mode 100644
> index 0000000..2308ba7
> --- /dev/null
> +++ b/src/glsl/builtins/profiles/EXT_texture_array.geom
> @@ -0,0 +1,12 @@
> +#extension GL_ARB_geometry_shader4 : enable
> +#extension GL_EXT_texture_array : enable
> +vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
> +vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
> +
> +vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
> +vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod);
> +
> +vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
> +vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
> +
> +vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
>

It might be nice to include this in the commit message:

We can't just use a ".glsl" file since the Lod variants are only 
available in vertex and geometry shaders, while the bias variants are 
only available in the fragment shader.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>


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