[Mesa-dev] [PATCH 1/3] mesa: handle 2D texture arrays in get_tex_rgba_compressed()

Carl Worth cworth at cworth.org
Tue Jul 30 11:45:52 PDT 2013


Brian Paul <brianp at vmware.com> writes:
> If we call glGetTexImage() for a compressed 2D texture array we need
> to loop over all the slices.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
>
> NOTE: This is a candidate for the 9.x branches.
> Cc: mesa-stable at lists.freedesktop.org

Thanks. I've now picked all three commits from this series to a 9.1
branch which I plan to push out soon.

-Carl

-- 
carl.d.worth at intel.com
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