[Mesa-dev] [PATCH v2 1/2] De-tab and align comments in gl_texture_object
Brian Paul
brianp at vmware.com
Wed Jul 31 07:29:30 PDT 2013
On 07/31/2013 08:14 AM, Corey Richardson wrote:
> Signed-off-by: Corey Richardson <corey at octayn.net>
> ---
> src/mesa/main/mtypes.h | 45 +++++++++++++++++++++++----------------------
> 1 file changed, 23 insertions(+), 22 deletions(-)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index aba7d84..97c4dd7 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1152,31 +1152,32 @@ struct gl_sampler_object
> */
> struct gl_texture_object
> {
> - _glthread_Mutex Mutex; /**< for thread safety */
> - GLint RefCount; /**< reference count */
> - GLuint Name; /**< the user-visible texture object ID */
> - GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
> + _glthread_Mutex Mutex; /**< for thread safety */
> + GLint RefCount; /**< reference count */
> + GLuint Name; /**< the user-visible texture object ID */
> + GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
>
> struct gl_sampler_object Sampler;
>
> - GLenum DepthMode; /**< GL_ARB_depth_texture */
> -
> - GLfloat Priority; /**< in [0,1] */
> - GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
> - GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
> - GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
> - GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
> - GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
> - GLint CropRect[4]; /**< GL_OES_draw_texture */
> - GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
> - GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
> - GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
> - GLboolean _BaseComplete; /**< Is the base texture level valid? */
> - GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
> - GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
> - GLboolean _RenderToTexture; /**< Any rendering to this texture? */
> - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
> - GLboolean Immutable; /**< GL_ARB_texture_storage */
> + GLenum DepthMode; /**< GL_ARB_depth_texture */
> +
> + GLfloat Priority; /**< in [0,1] */
> + GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
> + GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
> + GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
> + GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
> + GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
> + GLint CropRect[4]; /**< GL_OES_draw_texture */
> + GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
> + GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
> + GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
> + GLboolean _BaseComplete; /**< Is the base texture level valid? */
> + GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
> + GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
> + GLboolean _RenderToTexture; /**< Any rendering to this texture? */
> + GLboolean Purgeable; /**< Is the buffer purgeable under memory
> + pressure? */
> + GLboolean Immutable; /**< GL_ARB_texture_storage */
>
> /** Actual texture images, indexed by [cube face] and [mipmap level] */
> struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
>
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list