[Mesa-dev] [PATCH 4/7] mesa: Don't call driver RenderTexture for really broken textures

Ian Romanick idr at freedesktop.org
Wed Jul 31 13:29:32 PDT 2013


From: Ian Romanick <ian.d.romanick at intel.com>

This fixes the segfault in the '0x0 texture' subtest of piglit's
fbo-incomplete test.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: mesa-stable at lists.freedesktop.org
---
 src/mesa/main/fbobject.c | 22 ++++++++++++++++++++--
 1 file changed, 20 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 5d0dff7..acb5885 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -343,6 +343,22 @@ _mesa_remove_attachment(struct gl_context *ctx,
 }
 
 /**
+ * Verify a couple error conditions that will lead to an incomplete FBO and
+ * may cause problems for the driver's RenderTexture path.
+ */
+static bool
+driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
+{
+   const struct gl_texture_image *const texImage =
+      att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
+   if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
+      return false;
+
+   return true;
+}
+
+/**
  * Create a renderbuffer which will be set up by the driver to wrap the
  * texture image slice.
  *
@@ -391,7 +407,8 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
    rb->NumSamples = texImage->NumSamples;
    rb->TexImage = texImage;
 
-   ctx->Driver.RenderTexture(ctx, fb, att);
+   if (driver_RenderTexture_is_safe(att))
+      ctx->Driver.RenderTexture(ctx, fb, att);
 }
 
 /**
@@ -1885,7 +1902,8 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 
    for (i = 0; i < BUFFER_COUNT; i++) {
       struct gl_renderbuffer_attachment *att = fb->Attachment + i;
-      if (att->Texture && att->Renderbuffer->TexImage) {
+      if (att->Texture && att->Renderbuffer->TexImage
+          && driver_RenderTexture_is_safe(att)) {
          ctx->Driver.RenderTexture(ctx, fb, att);
       }
    }
-- 
1.8.1.4



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