[Mesa-dev] [PATCH 6/7] mesa: Validate the layer selection of an array texture too

Ian Romanick idr at freedesktop.org
Wed Jul 31 13:29:34 PDT 2013


From: Ian Romanick <ian.d.romanick at intel.com>

Previously only the slice of a 3D texture was validated in the FBO
completeness check.  This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.

v2: 1D_ARRAY textures have Depth == 1.  Instead, compare against Height.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: mesa-stable at lists.freedesktop.org
---
 src/mesa/main/fbobject.c | 27 +++++++++++++++++++++++----
 1 file changed, 23 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 1225fea..bed7a68 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -729,10 +729,29 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
          att->Complete = GL_FALSE;
          return;
       }
-      if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
-         att_incomplete("bad z offset");
-         att->Complete = GL_FALSE;
-         return;
+
+      switch (texObj->Target) {
+      case GL_TEXTURE_3D:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad z offset");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_1D_ARRAY:
+         if (att->Zoffset >= texImage->Height) {
+            att_incomplete("bad 1D-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_2D_ARRAY:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad 2D-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
       }
 
       baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-- 
1.8.1.4



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