[Mesa-dev] [PATCH 5/8] glsl: Extract marking functions from ir_set_program_inouts.
Paul Berry
stereotype441 at gmail.com
Wed Jul 31 14:17:57 PDT 2013
This patch extracts the functions mark_whole_variable() and
try_mark_partial_variable() from the ir_set_program_inouts visitor
functions. This will make the code easier to follow when we add
geometry shader support.
---
src/glsl/ir_set_program_inouts.cpp | 59 +++++++++++++++++++++++++++++---------
1 file changed, 45 insertions(+), 14 deletions(-)
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index 351f65b..8774338 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -59,6 +59,10 @@ public:
virtual ir_visitor_status visit_enter(ir_discard *);
virtual ir_visitor_status visit(ir_dereference_variable *);
+private:
+ void mark_whole_variable(ir_variable *var);
+ bool try_mark_partial_variable(ir_variable *var, ir_rvalue *index);
+
struct gl_program *prog;
GLenum shader_type;
};
@@ -103,6 +107,17 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
}
}
+/**
+ * Mark an entire variable as used. Caller must ensure that the variable
+ * represents a shader input or output.
+ */
+void
+ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
+{
+ mark(this->prog, var, 0, var->type->count_attribute_slots(),
+ this->shader_type == GL_FRAGMENT_SHADER);
+}
+
/* Default handler: Mark all the locations in the variable as used. */
ir_visitor_status
ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
@@ -110,17 +125,43 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
if (!is_shader_inout(ir->var))
return visit_continue;
- mark(this->prog, ir->var, 0, ir->type->count_attribute_slots(),
- this->shader_type == GL_FRAGMENT_SHADER);
+ mark_whole_variable(ir->var);
return visit_continue;
}
+/**
+ * Try to mark a portion of the given variable as used. Caller must ensure
+ * that the variable represents a shader input or output which can be indexed
+ * into in array fashion (an array, matrix, or vector).
+ *
+ * If the index can't be interpreted as a constant, or some other problem
+ * occurs, then nothing will be marked and false will be returned.
+ */
+bool
+ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
+ ir_rvalue *index)
+{
+ const glsl_type *type = var->type;
+
+ ir_constant *index_as_constant = index->as_constant();
+ if (!index_as_constant)
+ return false;
+
+ int width = 1;
+ if (type->is_array() && type->fields.array->is_matrix()) {
+ width = type->fields.array->matrix_columns;
+ }
+
+ mark(this->prog, var, index_as_constant->value.u[0] * width, width,
+ this->shader_type == GL_FRAGMENT_SHADER);
+ return true;
+}
+
ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
{
ir_dereference_variable *deref_var;
- ir_constant *index = ir->array_index->as_constant();
deref_var = ir->array->as_dereference_variable();
ir_variable *var = deref_var ? deref_var->var : NULL;
@@ -128,18 +169,8 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
if (!var || !is_shader_inout(var))
return visit_continue;
- if (index) {
- int width = 1;
-
- if (deref_var->type->is_array() &&
- deref_var->type->fields.array->is_matrix()) {
- width = deref_var->type->fields.array->matrix_columns;
- }
-
- mark(this->prog, var, index->value.i[0] * width, width,
- this->shader_type == GL_FRAGMENT_SHADER);
+ if (try_mark_partial_variable(var, ir->array_index))
return visit_continue_with_parent;
- }
return visit_continue;
}
--
1.8.3.4
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