[Mesa-dev] [PATCH 7/8] glsl: In ir_set_program_inouts, handle indexing outside array/matrix bounds.

Paul Berry stereotype441 at gmail.com
Wed Jul 31 14:17:59 PDT 2013


According to GLSL, indexing into an array or matrix with an
out-of-range constant results in a compile error.  However, indexing
with an out-of-range value that isn't constant merely results in
undefined results.

Since optimization passes (e.g. loop unrolling) can convert
non-constant array indices into constant array indices, it's possible
that ir_set_program_inouts will encounter a constant array index that
is out of range; if this happens, just mark the whole array as used.
---
 src/glsl/ir_set_program_inouts.cpp | 31 ++++++++++++++++++++++++++-----
 1 file changed, 26 insertions(+), 5 deletions(-)

diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index b4588a7..018342b 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -171,13 +171,34 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
    if (!index_as_constant)
       return false;
 
-   int width = 1;
-   if (type->is_array() && type->fields.array->is_matrix()) {
-      width = type->fields.array->matrix_columns;
+   unsigned elem_width;
+   unsigned num_elems;
+   if (type->is_array()) {
+      num_elems = type->length;
+      if (type->fields.array->is_matrix())
+         elem_width = type->fields.array->matrix_columns;
+      else
+         elem_width = 1;
+   } else {
+      num_elems = type->matrix_columns;
+      elem_width = 1;
    }
 
-   mark(this->prog, var, index_as_constant->value.u[0] * width, width,
-        this->shader_type == GL_FRAGMENT_SHADER);
+   if (index_as_constant->value.u[0] >= num_elems) {
+      /* Constant index outside the bounds of the matrix/array.  This could
+       * arise as a result of constant folding of a legal GLSL program.
+       *
+       * Even though the spec says that indexing outside the bounds of a
+       * matrix/array results in undefined behaviour, we don't want to pass
+       * out-of-range values to mark() (since this could result in slots that
+       * don't exist being marked as used), so just let the caller mark the
+       * whole variable as used.
+       */
+      return false;
+   }
+
+   mark(this->prog, var, index_as_constant->value.u[0] * elem_width,
+        elem_width, this->shader_type == GL_FRAGMENT_SHADER);
    return true;
 }
 
-- 
1.8.3.4



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