[Mesa-dev] [PATCH 1/8] glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
Ian Romanick
idr at freedesktop.org
Wed Jul 31 18:23:38 PDT 2013
Patches 1-7 (with some really minor comments) are
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
I need to finish cooking dinner, so I can't give patch 8 the attention
that it deserves.
On 07/31/2013 02:17 PM, Paul Berry wrote:
> This will allow us to add geometry shader support without having to
> add another boolean argument.
> ---
> src/glsl/ir.h | 2 +-
> src/glsl/ir_set_program_inouts.cpp | 24 ++++++++++++------------
> src/mesa/drivers/dri/i965/brw_shader.cpp | 3 +--
> src/mesa/program/ir_to_mesa.cpp | 2 +-
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 +-
> 5 files changed, 16 insertions(+), 17 deletions(-)
>
> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> index 7ac291c..f5b4468 100644
> --- a/src/glsl/ir.h
> +++ b/src/glsl/ir.h
> @@ -2061,7 +2061,7 @@ ir_has_call(ir_instruction *ir);
>
> extern void
> do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
> - bool is_fragment_shader);
> + GLenum shader_type);
>
> extern char *
> prototype_string(const glsl_type *return_type, const char *name,
> diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
> index 91a8b45..ef95cbe 100644
> --- a/src/glsl/ir_set_program_inouts.cpp
> +++ b/src/glsl/ir_set_program_inouts.cpp
> @@ -44,11 +44,10 @@
>
> class ir_set_program_inouts_visitor : public ir_hierarchical_visitor {
> public:
> - ir_set_program_inouts_visitor(struct gl_program *prog,
> - bool is_fragment_shader)
> + ir_set_program_inouts_visitor(struct gl_program *prog, GLenum shader_type)
> {
> this->prog = prog;
> - this->is_fragment_shader = is_fragment_shader;
> + this->shader_type = shader_type;
> }
> ~ir_set_program_inouts_visitor()
> {
> @@ -61,7 +60,7 @@ public:
> virtual ir_visitor_status visit(ir_dereference_variable *);
>
> struct gl_program *prog;
> - bool is_fragment_shader;
> + GLenum shader_type;
> };
>
> static inline bool
> @@ -114,10 +113,10 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
> if (ir->type->is_array()) {
> mark(this->prog, ir->var, 0,
> ir->type->length * ir->type->fields.array->matrix_columns,
> - this->is_fragment_shader);
> + this->shader_type == GL_FRAGMENT_SHADER);
> } else {
> mark(this->prog, ir->var, 0, ir->type->matrix_columns,
> - this->is_fragment_shader);
> + this->shader_type == GL_FRAGMENT_SHADER);
> }
>
> return visit_continue;
> @@ -144,7 +143,7 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
> }
>
> mark(this->prog, var, index->value.i[0] * width, width,
> - this->is_fragment_shader);
> + this->shader_type == GL_FRAGMENT_SHADER);
> return visit_continue_with_parent;
> }
>
> @@ -164,7 +163,8 @@ ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
> ir_visitor_status
> ir_set_program_inouts_visitor::visit_enter(ir_expression *ir)
> {
> - if (is_fragment_shader && ir->operation == ir_unop_dFdy) {
> + if (this->shader_type == GL_FRAGMENT_SHADER &&
> + ir->operation == ir_unop_dFdy) {
> gl_fragment_program *fprog = (gl_fragment_program *) prog;
> fprog->UsesDFdy = true;
> }
> @@ -175,7 +175,7 @@ ir_visitor_status
> ir_set_program_inouts_visitor::visit_enter(ir_discard *)
> {
> /* discards are only allowed in fragment shaders. */
> - assert(is_fragment_shader);
> + assert(this->shader_type == GL_FRAGMENT_SHADER);
>
> gl_fragment_program *fprog = (gl_fragment_program *) prog;
> fprog->UsesKill = true;
> @@ -185,14 +185,14 @@ ir_set_program_inouts_visitor::visit_enter(ir_discard *)
>
> void
> do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
> - bool is_fragment_shader)
> + GLenum shader_type)
> {
> - ir_set_program_inouts_visitor v(prog, is_fragment_shader);
> + ir_set_program_inouts_visitor v(prog, shader_type);
>
> prog->InputsRead = 0;
> prog->OutputsWritten = 0;
> prog->SystemValuesRead = 0;
> - if (is_fragment_shader) {
> + if (shader_type == GL_FRAGMENT_SHADER) {
> gl_fragment_program *fprog = (gl_fragment_program *) prog;
> memset(fprog->InterpQualifier, 0, sizeof(fprog->InterpQualifier));
> fprog->IsCentroid = 0;
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 3322e80..418ea9b 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -236,8 +236,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
> reparent_ir(shader->ir, shader->ir);
> ralloc_free(mem_ctx);
>
> - do_set_program_inouts(shader->ir, prog,
> - shader->base.Type == GL_FRAGMENT_SHADER);
> + do_set_program_inouts(shader->ir, prog, shader->base.Type);
>
> prog->SamplersUsed = shader->base.active_samplers;
> _mesa_update_shader_textures_used(shProg, prog);
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index f0fc1b9..14f43f6 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2961,7 +2961,7 @@ get_mesa_program(struct gl_context *ctx,
> */
> mesa_instructions = NULL;
>
> - do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
> + do_set_program_inouts(shader->ir, prog, shader->Type);
>
> prog->SamplersUsed = shader->active_samplers;
> prog->ShadowSamplers = shader->shadow_samplers;
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 3dfd5e5..69f860a 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -5121,7 +5121,7 @@ get_mesa_program(struct gl_context *ctx,
> prog->Instructions = NULL;
> prog->NumInstructions = 0;
>
> - do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
> + do_set_program_inouts(shader->ir, prog, shader->Type);
> count_resources(v, prog);
>
> _mesa_reference_program(ctx, &shader->Program, prog);
>
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