[Mesa-dev] How do I start contributing to Mesa?

Arnas Milaševičius giant1gf at gmail.com
Tue Jun 4 14:44:37 PDT 2013


I've fixed the first "bug" but I wonder what would be the right way to
submit this patch, because I needed to change like 100 or more files?


On Tue, Jun 4, 2013 at 11:16 PM, Brian Paul <brianp at vmware.com> wrote:

> On 06/04/2013 01:08 PM, Benjamin Bellec wrote:
>
>> Le 04/06/2013 21:54, Brian Paul a écrit :
>>
>>> On 06/04/2013 06:37 AM, Arnas Milaševičius wrote:
>>>
>>>> Hello,
>>>>
>>>> First of all, I'm not sure if it's the right place to ask such a
>>>> question, but I'll try. I've started learning OpenGL and I really want
>>>> to contribute to Mesa project, but the way to do it had always been a
>>>> mistery for me. As a beginner contributor, I still don't understand
>>>> which bugs should I take, how do I fix em? It's like, you take the bug,
>>>> but... where the heck do you start fixing it? How do you find the core
>>>> of the problem? I see many people telling that the best start is to
>>>> start fixing bugs you have, but atm I don't have any problems that'd
>>>> bother me.
>>>>
>>>
>>> Probably the easiest bugs to fix are those that fail on assertions or
>>> crash.  With those you can at least get a stack trace in the debugger
>>> and get some idea of the code path involved.  With general rendering
>>> bugs it's often harder to know where to start looking.
>>>
>>> Otherwise, which driver are you using or are you interested in?  It's
>>> sometimes easier to focus on one particular area of mesa (such as a
>>> driver, or say the GLSL compiler) than to try to understand everything.
>>>
>>>
>>>  So, could anyone point me to the right direction? Maybe share your
>>>> experience, how did you start, what do you do when you start fixing bugs
>>>> and how should I fix em as a beginner, etc?
>>>>
>>>
>>> Again, if there's a particular of area of interest to you, start
>>> there.  Read the source code.  If you find the comments lacking, post
>>> patches to improve the comments as you figure things out.
>>>
>>> There's a terribly out-dated helpwanted.html file in the docs
>>> directory which was intended to list things to be worked on.  It would
>>> probably be better if were more active in creating Bugzilla entries
>>> for to-do items that we'd like to do but don't always have time for.
>>> I'm sure we could come up with some easier things for newbies.  I
>>> could probably come up with 1 or 2 things pretty quickly...
>>>
>> Hello,
>>
>> I also think that it would be very interesting for beginners (like me)
>> that experimented mesa developpers writes some easy (even trivial!) TODO
>> things on the wiki (for instance
>> http://dri.freedesktop.org/**wiki/R600ToDo/<http://dri.freedesktop.org/wiki/R600ToDo/>)
>> or elsewhere. Tasks that you
>> (as experimented) consider very easy, "useless" or with very low
>> priority... for beginners these kind of tasks could already be a hard
>> work to begin with.
>>
>
> I've created two simple tasks in bugzilla:
>
> https://bugs.freedesktop.org/**show_bug.cgi?id=65373<https://bugs.freedesktop.org/show_bug.cgi?id=65373>
> https://bugs.freedesktop.org/**show_bug.cgi?id=65374<https://bugs.freedesktop.org/show_bug.cgi?id=65374>
>
> If you want to take one of these, maybe say so in the bug report first so
> that we don't get duplicated efforts.
>
> I encourage other Mesa developers to add more simple to-do items in
> bugzilla.
>
>
> -Brian
>
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