[Mesa-dev] [PATCH] glsl linker: Initialize member variable interface_namespace.

Kenneth Graunke kenneth at whitecape.org
Wed Jun 5 23:05:35 PDT 2013


On 05/23/2013 11:54 PM, Vinson Lee wrote:
> Fixes "Uninitialized pointer field" defect reported by Coverity.
>
> Signed-off-by: Vinson Lee <vlee at freedesktop.org>
> ---
>   src/glsl/lower_named_interface_blocks.cpp | 3 ++-
>   1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/lower_named_interface_blocks.cpp b/src/glsl/lower_named_interface_blocks.cpp
> index eba667a..922cc02 100644
> --- a/src/glsl/lower_named_interface_blocks.cpp
> +++ b/src/glsl/lower_named_interface_blocks.cpp
> @@ -72,7 +72,8 @@ public:
>      hash_table *interface_namespace;
>
>      flatten_named_interface_blocks_declarations(void *mem_ctx)
> -      : mem_ctx(mem_ctx)
> +      : mem_ctx(mem_ctx),
> +        interface_namespace(NULL)
>      {
>      }

 From my reading, this shouldn't lead to any actual issues, but 
initializing member variables is generally a good idea.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>


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