[Mesa-dev] [PATCH 1/4] mesa: Expose texel offset limits in GLES3.

Matt Turner mattst88 at gmail.com
Thu Jun 6 15:44:38 PDT 2013


On Thu, Jun 6, 2013 at 2:56 PM, Eric Anholt <eric at anholt.net> wrote:
> Part of fixing piglit OpenGL ES 3.0/minmax.
> ---
>  src/mesa/main/get.c              | 3 ++-
>  src/mesa/main/get_hash_params.py | 8 ++++----
>  2 files changed, 6 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 593c75b..316d453 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -295,8 +295,9 @@ static const int extra_EXT_texture_integer_and_new_buffers[] = {
>     EXTRA_END
>  };
>
> -static const int extra_GLSL_130[] = {
> +static const int extra_GLSL_130_gles3[] = {

Elsewhere we call these extra_*_es3 (same comment for patch #3). No
strong opinion either way.

Series is
Reviewed-by: Matt Turner <mattst88 at gmail.com>


More information about the mesa-dev mailing list